Example #1
0
        void Render3D(double delta, float t)
        {
            CurrentCameraPos = Camera.GetCameraPos(LocalPlayer.EyePosition);
            if (SkyboxRenderer.ShouldRender)
            {
                SkyboxRenderer.Render(delta);
            }
            AxisLinesRenderer.Render(delta);
            Entities.RenderModels(Graphics, delta, t);
            Entities.RenderNames(Graphics, delta, t);

            ParticleManager.Render(delta, t);
            Camera.GetPickedBlock(SelectedPos);               // TODO: only pick when necessary
            EnvRenderer.Render(delta);
            MapRenderer.Render(delta);
            MapBordersRenderer.RenderSides(delta);

            if (SelectedPos.Valid && !HideGui)
            {
                Picking.Render(delta, SelectedPos);
            }
            MapBordersRenderer.RenderEdges(delta);
            MapRenderer.RenderTranslucent(delta);

            Entities.DrawShadows();
            SelectionManager.Render(delta);
            Entities.RenderHoveredNames(Graphics, delta, t);

            bool left   = IsMousePressed(MouseButton.Left);
            bool middle = IsMousePressed(MouseButton.Middle);
            bool right  = IsMousePressed(MouseButton.Right);

            InputHandler.PickBlocks(true, left, middle, right);
            if (!HideGui)
            {
                BlockHandRenderer.Render(delta, t);
            }
        }
Example #2
0
        void CheckScheduledTasks(double time)
        {
            imageCheckAccumulator += time;
            ticksAccumulator      += time;
            cameraAccumulator     += time;

            if (imageCheckAccumulator > imageCheckPeriod)
            {
                imageCheckAccumulator -= imageCheckPeriod;
                AsyncDownloader.PurgeOldEntries(10);
            }

            int ticksThisFrame = 0;

            while (ticksAccumulator >= ticksPeriod)
            {
                Network.Tick(ticksPeriod);
                Players.Tick(ticksPeriod);
                ParticleManager.Tick(ticksPeriod);
                Animations.Tick(ticksPeriod);
                AudioPlayer.Tick(ticksPeriod);
                BlockHandRenderer.Tick(ticksPeriod);
                ticksThisFrame++;
                ticksAccumulator -= ticksPeriod;
            }

            while (cameraAccumulator >= cameraPeriod)
            {
                Camera.Tick(cameraPeriod);
                cameraAccumulator -= cameraPeriod;
            }

            if (ticksThisFrame > ticksFrequency / 3)
            {
                Utils.LogDebug("Falling behind (did {0} ticks this frame)", ticksThisFrame);
            }
        }
Example #3
0
        protected override void OnLoad(EventArgs e)
        {
                        #if !USE_DX
            Graphics = new OpenGLApi();
                        #else
            Graphics = new Direct3D9Api(this);
                        #endif
            Graphics.MakeGraphicsInfo();
            Players = new EntityList(this);

            Options.Load();
            AcceptedUrls.Load(); DeniedUrls.Load();
            ViewDistance     = Options.GetInt(OptionsKey.ViewDist, 16, 4096, 512);
            UserViewDistance = ViewDistance;
            CameraClipping   = Options.GetBool(OptionsKey.CameraClipping, true);
            InputHandler     = new InputHandler(this);
            Chat             = new ChatLog(this);
            ParticleManager  = new ParticleManager(this);
            HudScale         = Options.GetFloat(OptionsKey.HudScale, 0.25f, 5f, 1f);
            ChatScale        = Options.GetFloat(OptionsKey.ChatScale, 0.35f, 5f, 1f);
            defaultIb        = Graphics.MakeDefaultIb();
            MouseSensitivity = Options.GetInt(OptionsKey.Sensitivity, 1, 100, 30);
            UseClassicGui    = Options.GetBool(OptionsKey.UseClassicGui, false);
            BlockInfo        = new BlockInfo();
            BlockInfo.Init();
            ChatLines     = Options.GetInt(OptionsKey.ChatLines, 1, 30, 12);
            ClickableChat = Options.GetBool(OptionsKey.ClickableChat, true);
            ModelCache    = new ModelCache(this);
            ModelCache.InitCache();
            AsyncDownloader           = new AsyncDownloader(skinServer);
            Drawer2D                  = new GdiPlusDrawer2D(Graphics);
            Drawer2D.UseBitmappedChat = !Options.GetBool(OptionsKey.ArialChatFont, false);
            ViewBobbing               = Options.GetBool(OptionsKey.ViewBobbing, false);
            ShowBlockInHand           = Options.GetBool(OptionsKey.ShowBlockInHand, true);
            InvertMouse               = Options.GetBool(OptionsKey.InvertMouse, false);
            SimpleArmsAnim            = Options.GetBool(OptionsKey.SimpleArmsAnim, false);

            TerrainAtlas1D = new TerrainAtlas1D(Graphics);
            TerrainAtlas   = new TerrainAtlas2D(Graphics, Drawer2D);
            Animations     = new Animations(this);
            defTexturePack = Options.Get(OptionsKey.DefaultTexturePack) ?? "default.zip";
            TexturePackExtractor extractor = new TexturePackExtractor();
            extractor.Extract("default.zip", this);
            // in case the user's default texture pack doesn't have all required textures
            if (defTexturePack != "default.zip")
            {
                extractor.Extract(DefaultTexturePack, this);
            }
            Inventory = new Inventory(this);

            BlockInfo.SetDefaultBlockPermissions(Inventory.CanPlace, Inventory.CanDelete);
            Map                = new Map(this);
            LocalPlayer        = new LocalPlayer(this);
            Players[255]       = LocalPlayer;
            width              = Width;
            height             = Height;
            MapRenderer        = new MapRenderer(this);
            MapBordersRenderer = new MapBordersRenderer(this);
            EnvRenderer        = new StandardEnvRenderer(this);
            if (IPAddress == null)
            {
                Network = new Singleplayer.SinglePlayerServer(this);
            }
            else
            {
                Network = new NetworkProcessor(this);
            }
            Graphics.LostContextFunction = Network.Tick;

            firstPersonCam        = new FirstPersonCamera(this);
            thirdPersonCam        = new ThirdPersonCamera(this);
            forwardThirdPersonCam = new ForwardThirdPersonCamera(this);
            Camera          = firstPersonCam;
            FieldOfView     = Options.GetInt(OptionsKey.FieldOfView, 1, 150, 70);
            ZoomFieldOfView = FieldOfView;
            UpdateProjection();
            CommandManager = new CommandManager();
            CommandManager.Init(this);
            SelectionManager = new SelectionManager(this);
            WeatherRenderer  = new WeatherRenderer(this);
            WeatherRenderer.Init();
            BlockHandRenderer = new BlockHandRenderer(this);
            BlockHandRenderer.Init();

            FpsLimitMethod method = Options.GetEnum(OptionsKey.FpsLimit, FpsLimitMethod.LimitVSync);
            SetFpsLimitMethod(method);
            Graphics.DepthTest = true;
            Graphics.DepthTestFunc(CompareFunc.LessEqual);
            //Graphics.DepthWrite = true;
            Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha);
            Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f);
            fpsScreen = new FpsScreen(this);
            fpsScreen.Init();
            hudScreen = new HudScreen(this);
            hudScreen.Init();
            Culling = new FrustumCulling();
            EnvRenderer.Init();
            MapBordersRenderer.Init();
            Picking           = new PickingRenderer(this);
            AudioPlayer       = new AudioPlayer(this);
            LiquidsBreakable  = Options.GetBool(OptionsKey.LiquidsBreakable, false);
            AxisLinesRenderer = new AxisLinesRenderer(this);

            LoadIcon();
            string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
            Graphics.WarnIfNecessary(Chat);
            SetNewScreen(new LoadingMapScreen(this, connectString, "Waiting for handshake"));
            Network.Connect(IPAddress, Port);
        }
Example #4
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            PerformFpsElapsed(e.Time * 1000);
            Graphics.BeginFrame(this);
            Graphics.BindIb(defaultIb);
            accumulator += e.Time;
            Vertices     = 0;
            if (!Focused && !ScreenLockedInput)
            {
                SetNewScreen(new PauseScreen(this));
            }

            base.OnRenderFrame(e);
            CheckScheduledTasks(e.Time);
            float t = (float)(ticksAccumulator / ticksPeriod);

            LocalPlayer.SetInterpPosition(t);

            Graphics.Clear();
            Graphics.SetMatrixMode(MatrixType.Modelview);
            Matrix4 modelView = Camera.GetView(e.Time);

            View = modelView;
            Graphics.LoadMatrix(ref modelView);
            Culling.CalcFrustumEquations(ref Projection, ref modelView);

            bool visible = activeScreen == null || !activeScreen.BlocksWorld;

            if (visible)
            {
                AxisLinesRenderer.Render(e.Time);
                Players.RenderModels(Graphics, e.Time, t);
                Players.RenderNames(Graphics, e.Time, t);
                CurrentCameraPos = Camera.GetCameraPos(LocalPlayer.EyePosition);

                ParticleManager.Render(e.Time, t);
                Camera.GetPickedBlock(SelectedPos);                   // TODO: only pick when necessary
                EnvRenderer.Render(e.Time);
                if (SelectedPos.Valid && !HideGui)
                {
                    Picking.Render(e.Time, SelectedPos);
                }
                MapRenderer.Render(e.Time);
                SelectionManager.Render(e.Time);
                WeatherRenderer.Render(e.Time);
                Players.RenderHoveredNames(Graphics, e.Time, t);

                bool left   = IsMousePressed(MouseButton.Left);
                bool middle = IsMousePressed(MouseButton.Middle);
                bool right  = IsMousePressed(MouseButton.Right);
                InputHandler.PickBlocks(true, left, middle, right);
                if (!HideGui)
                {
                    BlockHandRenderer.Render(e.Time, t);
                }
            }
            else
            {
                SelectedPos.SetAsInvalid();
            }

            Graphics.Mode2D(Width, Height, EnvRenderer is StandardEnvRenderer);
            fpsScreen.Render(e.Time);
            if (activeScreen == null || !activeScreen.HidesHud)
            {
                hudScreen.Render(e.Time);
            }
            if (activeScreen != null)
            {
                activeScreen.Render(e.Time);
            }
            Graphics.Mode3D(EnvRenderer is StandardEnvRenderer);

            if (screenshotRequested)
            {
                TakeScreenshot();
            }
            Graphics.EndFrame(this);
        }