Example #1
0
    //Tile Initialization
    public void InitializeBoard()
    {
        Vector3 boardRootPosition = transform.position;

        for (int i = 0; i > -1 * (boardLength + 2); i--)
        {
            for (int j = 0; j < boardWidth + 2; j++)
            {
                GameObject newBlock     = (GameObject)Instantiate(BlockPrefab, boardRootPosition + new Vector3(j, 0, i), new Quaternion());
                BlockData  newBlockData = newBlock.GetComponent <BlockData> ();
                if (newBlockData != null)
                {
                    newBlockData.x = j;
                    newBlockData.y = i;
                    if (i == 0 || i == -1 * (boardWidth + 1))
                    {
                        newBlockData.GenerateBorderTiles();
                    }
                    else if (j == 0 || j == boardLength + 1)
                    {
                        newBlockData.GenerateBorderTiles();
                    }
                    else
                    {
                        newBlockData.GenerateTiles(1);                          //1 as dummy altitude
                    }
                }
                newBlock.transform.SetParent(transform);
            }
        }
    }