protected override void UseForPlayer(Player player, ItemsBean itemData, ItemUseTypeEnum useType) { //检测玩家前方是否有方块 if (player.playerRay.RayToChunkBlock(out RaycastHit hit, out Vector3Int targetBlockPosition)) { ChunkComponent chunkForHit = hit.collider.GetComponentInParent <ChunkComponent>(); if (chunkForHit != null) { //获取位置和方向 player.playerRay.GetHitPositionAndDirection(hit, out Vector3Int targetPosition, out Vector3Int closePosition, out BlockDirectionEnum direction); Vector3Int localPosition = targetPosition - chunkForHit.chunk.chunkData.positionForWorld; //获取原位置方块 Block tagetBlock = chunkForHit.chunk.chunkData.GetBlockForLocal(localPosition); //如果不能种地 if (tagetBlock.blockInfo.plant_state == 0) { return; } //种植位置 Vector3Int upLocalPosition = localPosition + Vector3Int.up; //获取上方方块 Block upBlock = chunkForHit.chunk.chunkData.GetBlockForLocal(upLocalPosition); //如果上方有方块 则无法种植 if (upBlock != null && upBlock.blockType != BlockTypeEnum.None) { return; } //种植的方块 ItemsInfoBean itemsInfo = GetItemsInfo(itemData.itemId); BlockTypeEnum plantBlockType = (BlockTypeEnum)itemsInfo.type_id; //初始化meta数据 BlockMetaCrop blockCropData = new BlockMetaCrop(); blockCropData.isStartGrow = false; blockCropData.growPro = 0; string metaData = BlockBaseCrop.ToMetaData(blockCropData); //替换为种植 chunkForHit.chunk.SetBlockForLocal(upLocalPosition, plantBlockType, BlockDirectionEnum.UpForward, metaData); //扣除道具 UserDataBean userData = GameDataHandler.Instance.manager.GetUserData(); userData.AddItems(itemData, -1); //刷新UI UIHandler.Instance.RefreshUI(); } } }