void Start()
    {
        pos       = transform;
        rigidBody = GetComponent <Rigidbody>();
        dannyM    = GetComponent <DannyMovement> ();
        charMove  = GetComponent <StrongManMovement>();

        userInput   = GetComponent <UserInput>();
        sUinput     = GetComponent <StrongManUserInput> ();
        anim        = GetComponent <Animator>();
        jumpCounter = 2f;
        sphereCol   = GetComponent <SphereCollider> ();
        cam         = Camera.main;
        spawnAlly1  = cam.GetComponent <BlockAllySpawn>();
    }
Example #2
0
    void Start()
    {
        if (Camera.main != null)
        {
            cam = Camera.main.transform;
        }
        if (GameMasterObject.isMultiplayer)
        {
            GameMasterObject.dannyNetwork    = this.gameObject;
            GameMasterObject.getDannyInfo    = true;
            PauseManager.getDannyInfo        = true;
            GameMasterObject.dannyActive     = true;
            GameMasterObject.strongmanActive = false;
        }

        spawnAllyBlock = cam.GetComponent <BlockAllySpawn> ();
        playerHealth   = GetComponent <PlayerHealth1> ();
        charMove       = GetComponent <DannyMovement> ();
        anim           = GetComponent <Animator>();
        freeCamLook    = cameraGO.GetComponent <FreeCameraLook>();
//		dannyWeapon = GetComponent<DannyWeaponScript>();
        jumpRC       = GetComponent <JumpingRaycastDown>();
        shootCounter = 10;
//		if(lift != null)
//		{
//			anim2 = lift.GetComponent<Animator>();
//			liftScript = lift.GetComponent<LiftScript> ();
//		}

        wZC             = cameraGO.GetComponentInChildren <WeaponCameraZoom>();
        turnSensitivity = GameMasterObject.turnSpeedNumber;
        if (bowStaffObject != null)
        {
            bowAttack = bowStaffObject.GetComponent <PlayerBowStaff>();
        }
        if (blazeSwordObject != null)
        {
            blazeAttack = blazeSwordObject.GetComponent <PlayerBowStaff>();
        }
    }