// Start is called before the first frame update void Start() { rope_system = GameObject.Find("Rope_System").GetComponent <Rope_System>(); blink = GetComponent <Blinking_Effect>(); players = Camera.main.GetComponent <GameManager>().players_Movement; ropeSystemGetChild = rope_system.gameObject; cameraTransform = Camera.main.GetComponent <Transform>(); moneyDrop = GetComponent <moneyDrop>(); foreach (Transform child in transform) { if (child.name != "CleanCollision" && child.name != "TP_points") { list_trig.Add(child.GetComponent <encer_trig>()); } } num_triggered = 8; timerCut_TOT = 0.7f; animator = GetComponent <Animator>(); curr_delay_tp = delay_tp; targets.Clear(); targets.Add(rope_system.get_points()[0].transform); targets.Add(rope_system.get_points()[rope_system.NumPoints - 1].transform); foreach (GameObject point in tp_points) { tp_points_positions.Add(point.transform.position); } }
private void Awake() { god_ModeAction = GetComponent <God_Mode>(); animator = GetComponent <Animator>(); joysticVibrationMan = GetComponent <JoysticVibration_Manager>(); camera_ShakeMan = Camera.main.GetComponent <Camere_Shake_Manager>(); blinking_Effect = GetComponent <Blinking_Effect>(); pause = Camera.main.GetComponent <Menu_Manager>(); manager = Camera.main.GetComponent <GameManager>(); sprite = GetComponent <SpriteRenderer>(); trail = GetComponent <TrailRenderer>(); }
private void Awake() { oldSpeed = enemySpeed; animator = GetComponent <Animator>(); if (rope_system == null) { rope_system = GameObject.Find("Rope_System").GetComponent <Rope_System>(); } blink = GetComponent <Blinking_Effect>(); ropeSystemGetChild = rope_system.gameObject; cameraTransform = Camera.main.GetComponent <Transform>(); players = Camera.main.GetComponent <GameManager>().players_Movement; moneyDrop = GetComponent <moneyDrop>(); shockwave = Camera.main.GetComponent <RippleEffect>(); }