Example #1
0
    void Start()
    {
        // THIS MAY NEED TO COME OUT AND BE REPLACED WITH A PROPER EXIT BUTTON
        //Screen.fullScreen = false;
#if !(UNITY_IOS || UNITY_ANDROID)
        socialOpts.SetActive(false);
        exitBtn.SetActive(false);
#endif

        persistorObj = GameObject.Find("Persistor");
        audioCtrl    = persistorObj.GetComponent <AudioController>();
        adCtrl       = persistorObj.GetComponent <AdController>();
        socCtrl      = persistorObj.GetComponent <SocialController>();

        adLaunched = false;

        blinker = GetComponent <BlinkerController>();
        audioS  = GetComponent <AudioSource> ();
        AudioListener.volume = audioCtrl.CurrVolume;
        volSlider.value      = audioCtrl.CurrVolume;

        uiButtons = GetComponentsInChildren <Button>();

        Reset();
        state = TitleScreenState.none;

        angle = 0.0f;
    }
Example #2
0
    void Start()
    {
        flipsRoundTxt     = flipsRoundTxtObj.GetComponent <Text>();
        scoreRoundTxt     = scoreRoundTxtObj.GetComponent <Text>();
        comboRoundHighTxt = comboRoundHighTxtObj.GetComponent <Text>();

        persistorObj = GameObject.Find("Persistor");
        socCtrl      = persistorObj.GetComponent <SocialController>();

        blinker = GetComponent <BlinkerController>();

        //uiButtons = GetComponentsInChildren<Button>();

        //PlayGamesPlatform.DebugLogEnabled = true;
        //PlayGamesPlatform.Activate();
    }