public override void TakeDamage(Vector3 location, Vector3 direction, float damage, Collider bodyPart = null, GameObject origin = null) { health -= damage; UpdateHealthBar(); if (hurtPrefab && healthHUD) { hurtHUD.DrawHurtUI(origin.transform, origin.GetHashCode()); } if (health <= 0) { Kill(); } else if (health <= criticalHealth && !critical) { critical = true; criticalHUD.StartBlink(); } SoundManager.Instance.PlayOneShotEffect((int)hitSound, location, 1f); }
public override void TakeDamage(Vector3 location, Vector3 direction, float damage, Collider bodyPart = null, GameObject origin = null) { health -= damage; UpdateHealthBar(); if (hurtPrefab && healthHUD) { hurtHUD.DrawHurtUI(origin.transform, origin.GetHashCode()); } if (health <= 0) { Kill(); } else if (health <= criticalHealth && !critical) { critical = true; criticalHud.StartBlink(); } AudioSource.PlayClipAtPoint(hitClips[Random.Range(0, hitClips.Length)], location, 0.1f); }