IEnumerator CheckTasks() { yield return(new WaitForSeconds(2f)); GameObject win = GameObject.Find("Distribution Window"); Destroy(win); Task[] tasks = taskCreator.tasks; SetWinNum(tasks.Length); District[] districts = distMan.districts; string winOrLose = ""; string goal = ""; int taskNum = 0; foreach (Task task in tasks) { District currDist = null; foreach (District district in districts) { if (district.name.Equals(task.GetDistrict(), StringComparison.InvariantCultureIgnoreCase)) { currDist = district; } } //print(task.GetDistrict() + " = " + currDist.name + "?"); //print(task.GetGoal() + " " + task.GetScore() + ", " + currDist.name + ": " + currDist.GetResource(task.GetResource())); //if (task.GetResource().Contains("Power")) { goal = task.GetGoal().Trim(); //print("(" + goal + ") equals 'Allocate'? " + (goal == "Allocate")); //print("(" + goal + ") equals 'Don't Allocate'? " + (goal == "Don't Allocate")); if (task.GetGoal().Equals("Don't Allocate")) { if (task.GetScore() >= currDist.GetResource(task.GetResource())) { winOrLose = "Win"; } else { winOrLose = "Lose"; } } else if (task.GetGoal().Equals("Allocate")) { if (task.GetScore() <= currDist.GetResource(task.GetResource())) { winOrLose = "Win"; } else { winOrLose = "Lose"; } } if (winOrLose.Equals("Win")) { Blink blink = GameObject.Find(currDist.name.ToUpper() + " Menu Bar Background").GetComponent <Blink>(); blink.BlinkWin(); if (!arbeauOff) { taskCreator.SpawnArbeauWinLose(taskNum, winOrLose); } } else if (winOrLose.Equals("Lose")) { foreach (District district in distMan.districts) { if (currDist.name.Equals(district.name, StringComparison.InvariantCultureIgnoreCase)) { if (district.GetUnrest() >= 5) { district.CloseDistrict(); //print(district.name + "is closed"); Blink blink = GameObject.Find(currDist.name.ToUpper() + " Menu Bar Background").GetComponent <Blink>(); blink.SetClose(); int closeIndex; closeMap.TryGetValue(currDist.name, out closeIndex); taskCreator.SpawnArbeauClose(closeIndex); closedCnt++; print("closedCnt: " + closedCnt); } else { Blink blink = GameObject.Find(currDist.name.ToUpper() + " Menu Bar Background").GetComponent <Blink>(); blink.BlinkLose(); if (!arbeauOff) { taskCreator.SpawnArbeauWinLose(taskNum, winOrLose); } } district.IncrementUnrest(); } } } winOrLose = ""; taskNum++; //} } //print("increment round"); round++; }