Example #1
0
 public void ApplyEffects(List <Node> targets, int intelligence)
 {
     for (int i = 0; i < targets.Count; ++i)
     {
         if (targets[i].Unit != null)
         {
             BlessEffect effect = new BlessEffect();
             effect.Initialize(targets[i].Unit, stats.GetStat(StatType.DURATION).Value + intelligence / stats.GetStat(StatType.DURATIONSCALING).Value);
         }
     }
 }
Example #2
0
    public void ApplyEffects(List <Node> _targets, int intelligence)
    {
        List <Node> validTargets = new List <Node> ();

        for (int i = 0; i < _targets.Count; ++i)
        {
            if (_targets[i].Unit != null)
            {
                validTargets.Add(_targets[i]);
                BlessEffect effect = new BlessEffect();
                effect.Initialize(_targets[i].Unit, stats.GetStat(StatType.DURATION).Value + intelligence / stats.GetStat(StatType.DURATIONSCALING).Value);
            }
        }
        targets = validTargets;
    }