Example #1
0
    public override void OnInspectorGUI()
    {
        Blendshape _bs = target as Blendshape;

        base.OnInspectorGUI();
        if (GUILayout.Button("Set"))
        {
            _bs.GetBlendshape();
        }
    }
Example #2
0
 public void AutoSetting()
 {
     SkinnedMeshRenderer[] smr = GetComponentsInChildren <SkinnedMeshRenderer>();
     for (int i = 0; i < smr.Length; i++)
     {
         if (smr[i].sharedMesh.blendShapeCount > 0)
         {
             if (smr[i].transform.gameObject.GetComponent <Blendshape>() == null)
             {
                 Blendshape _blendSP = smr[i].transform.gameObject.AddComponent <Blendshape>();
                 _blendSP.GetBlendshape();
             }
         }
     }
     _bs = GetComponentsInChildren <Blendshape> ();
     if (_bs.Length == 0)
     {
         Debug.Log("見つかりませんでした");
     }
 }
Example #3
0
    public static void ShowWindow()
    {
        BakeBlendshapesTool window = EditorWindow.GetWindow <BakeBlendshapesTool>(true);

        window.titleContent = new GUIContent("Blend Shape Baker");
        window.blendshapes  = new List <Blendshape>();

        window.blendshapeList = new ReorderableList(window.blendshapes, typeof(Blendshape));
        window.blendshapeList.drawHeaderCallback = (Rect rect) => {
            EditorGUI.LabelField(rect, "New Blend Shapes");
        };

        window.blendshapeList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
            Blendshape element = (Blendshape)window.blendshapeList.list[index];
            rect.y      += 1;
            rect.height -= 4;
            EditorGUI.LabelField(new Rect(rect.x, rect.y, rect.width * 0.15f, rect.height), "Name");
            element.name = EditorGUI.TextField(new Rect(rect.x + rect.width * 0.15f, rect.y, rect.width * 0.3f, rect.height), element.name);
            EditorGUI.LabelField(new Rect(rect.x + rect.width * 0.5f, rect.y, rect.width * 0.2f, rect.height), "Mesh");
            element.mesh = (Mesh)EditorGUI.ObjectField(new Rect(rect.x + rect.width * 0.7f, rect.y, rect.width * 0.3f, rect.height), element.mesh, typeof(Mesh), false);
        };
    }