Example #1
0
 public static void Connect(BleDevice d)
 {
     m_instance.StartCoroutine("TimeoutDisconnect");
     m_currentdevice = d;
     if (b_Loggin)
     {
         Debug.Log("BluetoothLEPlugin.cs; got Connect-Command, calling Connect-Method with adress: " + d.Adress + " and devicetype: " + d.GetType());
     }
             #if UNITY_ANDROID
     _plugin.Call("Connect", d.Adress, d.GetType().ToString());
             #elif UNITY_IPHONE && !UNITY_EDITOR
     ConnectiOS(d.Adress, d.GetType().ToString());
             #elif UNITY_STANDALONE_OSX || UNITY_EDITOR
     ConnectMacOS(d.Adress, d.GetType().ToString());
             #endif
 }
Example #2
0
 private void OnReadyForSync(BleDevice device)
 {
     m_state = MenuState.CONNECTED;
     BluetoothLEPlugin.BleDeviceConnectEvent -= OnDeviceConnected;
     if (b_Loggin)
     {
         Debug.Log("HeartRateScene: BleDeviceConnectEvent unsubscribed");
     }
     HeartRate.OnHRMDataReceived -= On_DataReceived;
     HeartRate.OnHRMDataReceived += On_DataReceived;
     if (b_Loggin)
     {
         Debug.Log("HeartRateScene: OnHRMDataReceived un-/resubscribed");
     }
     if (device.GetType().Equals(typeof(HeartRate)))
     {
         m_heartrate = (HeartRate)device;
         m_heartrate.Sync(b_Loggin);
     }
     m_status = "syncing...";
     if (b_Loggin)
     {
         Debug.Log("HeartRateScene: Device successfully connected, syncing");
     }
 }