private void OnPanUpdated(BlastyEventData ev) { var touchEventData = (TouchEventData)ev; if (touchEventData.PanType == TouchManager.PanType.Player) { TryUpdateRotationBecauseOfAimingLimit(touchEventData.CurDirection); return; } switch (touchEventData.TouchState) { case TouchManager.TouchState.InitPan: //_initialDragPosition = sender.ScreenPosition; //GetInitialDirectionOnScreenSpace(); break; case TouchManager.TouchState.UpdatePan: RotateCameraAroundPlayer(touchEventData.DeltaIncrement); break; case TouchManager.TouchState.FinishPan: //ResetRotation(); break; } }
public void TriggerEvent(string eventName, BlastyEventData arg = null) { BlastyEvent thisEvent = null; if (_eventDictionary.TryGetValue(eventName, out thisEvent)) { thisEvent.Invoke(arg); } }
private void PanFinished(BlastyEventData ev) { var shootEv = (ShootEventData)ev; if (shootEv.ValidShot) { Shoot(); _stateMachine.ChangeState(_inMovementState); } }
private void PanFinished(BlastyEventData ev) { var shootEv = (ShootEventData)ev; if (shootEv.ValidShot) { ResetRotation(); FinishAiming(); } }
private void OnTouch(BlastyEventData ev) { var touchEventData = (TouchEventData)ev; if (touchEventData.TouchState == TouchManager.TouchState.FinishPan) { var ray = Camera.main.ScreenPointToRay(touchEventData.CurPosition); var touchedElements = Physics.RaycastAll(ray); foreach (var touchedElement in touchedElements) { if (touchedElement.collider.gameObject == gameObject) { OnMagnetPressed(); return; } } } }
private void OnPanUpdated(BlastyEventData ev) { var touchEventData = (TouchEventData)ev; if (touchEventData.PanType == TouchManager.PanType.World) { return; } switch (touchEventData.TouchState) { case TouchManager.TouchState.InitPan: _initialDragPosition = touchEventData.CurPosition; StartNewAiming(); GetInitialDirectionOnScreenSpace(); break; case TouchManager.TouchState.UpdatePan: MoveDirectionArrow(touchEventData); UpdateArrowSize(touchEventData.CurPosition); break; case TouchManager.TouchState.FinishPan: FinishAiming(); if (_curPower < _minPowerToShoot) { return; } var shootEventData = new ShootEventData(); shootEventData.ValidShot = true; shootEventData.Power = 10f; EventManager.Instance.TriggerEvent(ShootEvent.EventName, shootEventData); OnPowerChanged(0f); break; } }