Example #1
0
 // Update is called once per frame
 void Update()
 {
     timer += Time.deltaTime;
     if (setDestruct)
     {
         destroyTimer -= Time.deltaTime;
         if (destroyTimer < 0)
         {
             Destroy(this.gameObject);
         }
     }
     else if (timer > fireInterval)
     {
         shotAngle = (shotAngle + 10) % 360;
         Vector3         shotVector = new Vector3(Mathf.Cos((float)shotAngle * Mathf.PI / 180), 0, Mathf.Sin((float)shotAngle * Mathf.PI / 180));
         BlastController blast      = Instantiate(shot, transform.position + shotVector, Quaternion.identity).GetComponent <BlastController> () as BlastController;
         blast.setDir(shotVector);
         timer = 0f;
     }
 }