Example #1
0
 public PlayerTraitsAppearance()
 {
     DeathEffect = LoopingEffect = TypeExtensionsBlam.kDefaultOption;
     Modifiers   = new Blam.RuntimeData.Variants.OptionalRealArray(kModifiersInfo);
 }
Example #2
0
 public PlayerTraitsSensors()
 {
     Modifiers = new Blam.RuntimeData.Variants.OptionalRealArray(kModifiersInfo);
 }
Example #3
0
 public PlayerTraitsWeapons()
 {
     InitialPrimaryWeapon = InitialSecondaryWeapon = InitialEquipment = InitialTacticalPackage = InitialSupportUpgrade = TypeExtensionsBlam.kUnchanged;
     Modifiers            = new Blam.RuntimeData.Variants.OptionalRealArray(kModifiersInfo);
 }