protected virtual void Awake() { m_ViewComponents = GetComponentsInChildren <ViewComponent>(); m_BlackjackModel = Instantiate(m_BlackjackModelPrefab) as BlackjackModel; m_BlackjackModel.transform.SetParent(this.transform); }
void Start() { _numNPCs = SharedData.NumberNPC; _userMoney = SharedData.Money; _blackjackModel = new BlackjackModel(_numNPCs, _userMoney); _gameState = GameState.BET; _betState = BetState.PLAYER; _dealState = DealState.GETCARDS; _playState = PlayState.WHOSETURN; _cardList = new List <System.Tuple <int, bool> >(); _betList = new List <int>(); _currentPlayerID = -1; foreach (int j in _blackjackModel.PlayerIds) { _betList.Add(-1); } _activeSeats = new List <GameObject>(); InitializeSeatList(); _chipManagerList = new List <ChipLERP>(); foreach (int i in _blackjackModel.PlayerIds) { if (i != _blackjackModel.DealerID) { _chipManagerList.Add(_activeSeats[i].GetComponent <ChipLERP>()); } } for (int j = 0; j < aiSeats.Count; j++) { if (j < aiSeats.Count / 2) { AddCardManager(aiSeats[j], aiHandList[j], -60 + 20 * j); } else { AddCardManager(aiSeats[j], aiHandList[j], -60 + 20 * (j + 1)); } } AddCardManager(playerSeat, playerHandMarker, 0); AddCardManager(dealerHandMarker, dealerHandMarker, 0); _dealCardAnimateBool = true; _dealCardAnimateInt = 0; _cardManagerList = new List <CardLERP>(); foreach (int i in _blackjackModel.PlayerIds) { if (i != _blackjackModel.DealerID && i != _blackjackModel.UserID) { _cardManagerList.Add(_activeSeats[i].GetComponent <CardLERP>()); } else if (i == _blackjackModel.UserID) { _cardManagerList.Add(playerSeat.GetComponent <CardLERP>()); } else { _cardManagerList.Add(dealerHandMarker.GetComponent <CardLERP>()); } } for (int j = 0; j < aiSeats.Count; j++) { if (j < aiSeats.Count / 2) { aiSeats[j].transform.Rotate(0f, (-60 + j * 20), 0f); } else { aiSeats[j].transform.Rotate(0f, (-60 + (j + 1) * 20), 0f); } } peekHand.SetActive(false); _cardOffset = 0f; _currentCard = 0; _resolveBetsHelperBool = true; _animateBetsHelperBool = true; _pauseAfterWinHelperBool = true; wonLostDict = new Dictionary <int, bool>(); _pauseAfterWinHelperBool2 = true; }