public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor) { this.blackboard = blackboard; this.bbClient = new BlackboardClient(); this.distributor = distributor; this.distClient = new SimulationEventDistributorClient(); this.simModel = simModel; distributor.RegisterClient(ref distClient); //distClient.Subscribe("NewObject"); //distClient.Subscribe("RevealObject"); //distClient.Subscribe("TimeTick"); //distClient.Subscribe("StateChange"); //distClient.Subscribe("ResetSimulation"); blackboard.RegisterClient(ref bbClient); bbClient.Subscribe("PhysicalObject", "ID", true, false); bbClient.Subscribe("PhysicalObject", "StateTable", true, false); bbClient.Subscribe("PhysicalObject", "Throttle", true, false); bbClient.Subscribe("PhysicalObject", "FuelCapacity", true, true); bbClient.Subscribe("PhysicalObject", "FuelAmount", true, true); bbClient.Subscribe("PhysicalObject", "FuelConsumptionRate", true, true); bbClient.Subscribe("PhysicalObject", "FuelDepletionState", true, true); bbClient.Subscribe("PhysicalObject", "DockedToParent", true, false); objectProxies = new Dictionary <string, SimulationObjectProxy>(); }
public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor) { this.blackboard = blackboard; this.bbClient = new BlackboardClient(); this.distributor = distributor; this.distClient = new SimulationEventDistributorClient(); this.simModel = simModel; distributor.RegisterClient(ref distClient); //distClient.Subscribe("NewObject"); //distClient.Subscribe("RevealObject"); //distClient.Subscribe("TimeTick"); //distClient.Subscribe("HandshakeInitializeGUIDone"); //distClient.Subscribe("ResetSimulation"); blackboard.RegisterClient(ref bbClient); bbClient.Subscribe("PhysicalObject", "ID", true, false); bbClient.Subscribe("PhysicalObject", "OwnerID", true, false); bbClient.Subscribe("PhysicalObject", "ClassName", true, false); bbClient.Subscribe("PhysicalObject", "Location", true, false); bbClient.Subscribe("PhysicalObject", "Capability", true, false); bbClient.Subscribe("PhysicalObject", "Vulnerability", true, false); bbClient.Subscribe("PhysicalObject", "IsWeapon", true, false); bbClient.Subscribe("PhysicalObject", "PursueStarted", true, false); bbClient.Subscribe("PhysicalObject", "PursueTargetID", true, false); bbClient.Subscribe("PhysicalObject", "SelfDefenseStartAttack", true, true); bbClient.Subscribe("PhysicalObject", "SelfDefenseCapability", true, true); bbClient.Subscribe("PhysicalObject", "SelfDefenseTargetID", true, true); bbClient.Subscribe("PhysicalObject", "TargetsInRange", true, false); bbClient.Subscribe("PhysicalObject", "CurrentAttacks", true, false); bbClient.Subscribe("PhysicalObject", "AttackState", true, false); objectProxies = new Dictionary <string, SimulationObjectProxy>(); }
public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor) { this.blackboard = blackboard; this.bbClient = new BlackboardClient(); this.distributor = distributor; this.distClient = new SimulationEventDistributorClient(); this.simModel = simModel; distributor.RegisterClient(ref distClient); //distClient.Subscribe("NewObject"); //distClient.Subscribe("MoveObject"); //distClient.Subscribe("TimeTick"); //distClient.Subscribe("ResetSimulation"); blackboard.RegisterClient(ref bbClient); bbClient.Subscribe("PhysicalObject", "ID", true, false); bbClient.Subscribe("PhysicalObject", "Location", true, false); bbClient.Subscribe("PhysicalObject", "Velocity", true, false); bbClient.Subscribe("PhysicalObject", "Size", true, false); bbClient.Subscribe("PhysicalObject", "DockedToParent", true, false); bbClient.Subscribe("PhysicalObject", "Capability", true, false); bbClient.Subscribe("PhysicalObject", "Vulnerability", true, false); bbClient.Subscribe("PhysicalObject", "TargetsInRange", true, true); bbClient.Subscribe("PhysicalObject", "State", true, false); //bbClient.Subscribe("PhysicalObject", "MaximumSpeed", true, false); //bbClient.Subscribe("PhysicalObject", "Throttle", true, false); //bbClient.Subscribe("PhysicalObject", "DestinationLocation", true, false); objectProxies = new Dictionary <string, SimulationObjectProxy>(); }
public BlackboardClient GetBlackboardClient() { BlackboardClient c = new BlackboardClient(); blackboard.RegisterClient(ref c); return(c); }
public BlackboardManagerSim() { blackboard = null; bbClient = null; distributor = null; distClient = null; simModel = null; }
public StaticAttributeSim() { blackboard = null; bbClient = null; distributor = null; distClient = null; simModel = null; objectProxies = null; }
public CollisionDetectionSim() { time = 0; blackboard = null; bbClient = null; distributor = null; distClient = null; simModel = null; objectProxies = null; }
public FuelHandlingSim() { time = 0; blackboard = null; bbClient = null; distributor = null; distClient = null; simModel = null; objectProxies = null; }
public ExternalCommunicationSim() { blackboard = null; bbClient = null; distributor = null; distClient = null; simModel = null; objectProxies = null; v3 = null; }
public DynamicRegionSim() { time = 0; blackboard = null; bbClient = null; distributor = null; distClient = null; simModel = null; objectProxies = null; }
public AttackProcessorSim() { time = 0; blackboard = null; bbClient = null; distributor = null; distClient = null; simModel = null; objectProxies = null; randomSeed = 0; random = new Random(randomSeed); }
public ScoringSim() { time = 0; blackboard = null; bbClient = null; distributor = null; distClient = null; simModel = null; objectProxies = null; lastScore = new Dictionary <string, double>(); //regions = new Dictionary<string, BlockingRegion>(); }
private void Start() { if (System.IO.File.Exists(simulationModelTextBox.Text)) { simEngine.Initialize(simulationModelTextBox.Text, Int32.Parse(serverPortTextBox.Text)); simEngine.StartSimCore(); hostnameTextBox.Text = simEngine.GetServerHostName(); UpdateForm(); bbClient = simEngine.GetBlackboardClient(); SubscribeToObject("PhysicalObject"); SubscribeToObject("DecisionMaker"); SubscribeToObject("Team"); SubscribeToObject("SensorNetwork"); SubscribeToObject("LandRegion"); SubscribeToObject("ScoringRegion"); SubscribeToObject("ActiveRegion"); simulationModelButton.Enabled = false; simulationModelTextBox.Enabled = false; serverPortTextBox.Enabled = false; //start logging thread if (checkBoxReplayLog.Checked) { string logPath = "log.txt"; string logMode = "Detailed"; if (textBoxReplayLog.Text != "") { logPath = textBoxReplayLog.Text; } if (radioButtonLimited.Checked) { logMode = "Limited"; } simEngine.StartReplayLogger(logPath, logMode, SimCoreServer.SimCoreServer.GetProductVersion(), SimCoreServer.SimCoreServer.GetCompileDate()); } checkBoxReplayLog.Enabled = false; startReplayButton.Enabled = true; } else { MessageBox.Show("Must set simulation model file first"); } }
public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor) { this.blackboard = blackboard; this.bbClient = new BlackboardClient(); this.distributor = distributor; this.distClient = new SimulationEventDistributorClient(); this.simModel = simModel; distributor.RegisterClient(ref distClient); blackboard.RegisterClient(ref bbClient); bbClient.Subscribe("PhysicalObject", "ID", true, false); bbClient.Subscribe("PhysicalObject", "Location", true, false); objectProxies = new Dictionary <string, SimulationObjectProxy>(); }
public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor) { this.blackboard = blackboard; this.bbClient = new BlackboardClient(); this.distributor = distributor; this.distClient = new SimulationEventDistributorClient(); this.simModel = simModel; distributor.RegisterClient(ref distClient); //distClient.Subscribe("NewObject"); //distClient.Subscribe("ResetSimulation"); blackboard.RegisterClient(ref bbClient); bbClient.Subscribe("BaseObject", "ID", true, true); }
//private Dictionary<string, Team> teams; //private Dictionary<string, DecisionMaker> decisionMakers; public SelfDefenseSim() { time = 0; blackboard = null; bbClient = null; distributor = null; distClient = null; simModel = null; objectProxies = null; randomSeed = 0; random = new Random(randomSeed); //teams = new Dictionary<string, Team>(); //decisionMakers = new Dictionary<string, DecisionMaker>(); }
public SeamateProcessorSim() { time = 0; blackboard = null; bbClient = null; distributor = null; distClient = null; simModel = null; objectProxies = null; scoreRulesExist = null; handledAttacks = null; dms = null; classifications = null; _terminalToDMMap = null; IndividualDMIsLoggedIn = false; objectAssignmentList = null; _attackTargetHashes = null; mostRecentItemsForStimulators = null; }
private void Stop() { simEngine.Stop(); UpdateForm(); bbClient = null; ObjectCheckBox(); simulationModelButton.Enabled = true; simulationModelTextBox.Enabled = true; serverPortTextBox.Enabled = true; //stop logging thread if (checkBoxReplayLog.Checked) { simEngine.StopReplayLogger(); } checkBoxReplayLog.Enabled = true; //historyLogger.StopThread(); startReplayButton.Enabled = false; }
public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor) { this.blackboard = blackboard; this.bbClient = new BlackboardClient(); this.distributor = distributor; this.distClient = new SimulationEventDistributorClient(); this.simModel = simModel; distributor.RegisterClient(ref distClient); //distClient.Subscribe("NewObject"); //distClient.Subscribe("RevealObject"); //distClient.Subscribe("StateChange"); //distClient.Subscribe("ResetSimulation"); blackboard.RegisterClient(ref bbClient); bbClient.Subscribe("BaseObject", "ID", true, false); bbClient.Subscribe("DecisionMaker", "RoleName", true, true); bbClient.Subscribe("DecisionMaker", "TeamMember", true, true); bbClient.Subscribe("PhysicalObject", "ObjectName", true, true); bbClient.Subscribe("PhysicalObject", "OwnerID", true, true); bbClient.Subscribe("PhysicalObject", "ClassName", true, true); bbClient.Subscribe("PhysicalObject", "Size", true, true); bbClient.Subscribe("PhysicalObject", "MaximumSpeed", true, true); bbClient.Subscribe("PhysicalObject", "State", true, true); bbClient.Subscribe("PhysicalObject", "StateTable", true, true); bbClient.Subscribe("PhysicalObject", "Sensors", true, true); bbClient.Subscribe("PhysicalObject", "Emitters", true, true); bbClient.Subscribe("PhysicalObject", "LaunchDuration", true, true); bbClient.Subscribe("PhysicalObject", "AttackDuration", true, true); bbClient.Subscribe("PhysicalObject", "EngagementDuration", true, true); bbClient.Subscribe("PhysicalObject", "DockingDuration", true, true); bbClient.Subscribe("PhysicalObject", "IsWeapon", true, true); bbClient.Subscribe("PhysicalObject", "IconName", true, true); bbClient.Subscribe("PhysicalObject", "RemoveOnDestruction", true, true); bbClient.Subscribe("PhysicalObject", "CustomAttributes", true, true); bbClient.Subscribe("PhysicalObject", "CanOwn", true, true); bbClient.Subscribe("PhysicalObject", "SubplatformLimit", true, true); bbClient.Subscribe("PhysicalObject", "DefaultClassification", true, true); bbClient.Subscribe("PhysicalObject", "ClassificationDisplayRules", true, true); bbClient.Subscribe("PhysicalObject", "CurrentClassification", true, true); objectProxies = new Dictionary <string, SimulationObjectProxy>(); }
public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor) { this.blackboard = blackboard; this.bbClient = new BlackboardClient(); this.distributor = distributor; this.distClient = new SimulationEventDistributorClient(); this.simModel = simModel; distributor.RegisterClient(ref distClient); //distClient.Subscribe("RevealObject"); //distClient.Subscribe("SubplatformLaunch"); //distClient.Subscribe("WeaponLaunch"); //distClient.Subscribe("SubplatformDock"); //distClient.Subscribe("TimeTick"); //distClient.Subscribe("ResetSimulation"); //distClient.Subscribe("StateChange"); blackboard.RegisterClient(ref bbClient); bbClient.Subscribe("PhysicalObject", "ID", true, false); bbClient.Subscribe("PhysicalObject", "ParentObjectID", true, true); bbClient.Subscribe("PhysicalObject", "OwnerID", true, false); bbClient.Subscribe("PhysicalObject", "DockedToParent", true, true); bbClient.Subscribe("PhysicalObject", "ChildObjects", true, true); bbClient.Subscribe("PhysicalObject", "DockedObjects", true, true); bbClient.Subscribe("PhysicalObject", "DockedWeapons", true, true); bbClient.Subscribe("PhysicalObject", "LaunchStarted", true, true); bbClient.Subscribe("PhysicalObject", "LaunchEndTime", true, true); bbClient.Subscribe("PhysicalObject", "LaunchDestinationLocation", true, true); bbClient.Subscribe("PhysicalObject", "LaunchDone", true, false); bbClient.Subscribe("PhysicalObject", "LaunchDuration", true, false); bbClient.Subscribe("PhysicalObject", "DockingStarted", true, true); bbClient.Subscribe("PhysicalObject", "DockingEndTime", true, true); bbClient.Subscribe("PhysicalObject", "LaunchIsWeapon", true, true); bbClient.Subscribe("PhysicalObject", "LaunchWeaponTargetID", true, true); bbClient.Subscribe("PhysicalObject", "DockingDuration", true, false); bbClient.Subscribe("PhysicalObject", "IsWeapon", true, false); bbClient.Subscribe("PhysicalObject", "ClassName", true, false); objectProxies = new Dictionary <string, SimulationObjectProxy>(); }
public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor) { this.blackboard = blackboard; this.bbClient = new BlackboardClient(); this.distributor = distributor; this.distClient = new SimulationEventDistributorClient(); this.simModel = simModel; distributor.RegisterClient(ref distClient); //distClient.Subscribe("NewObject"); //distClient.Subscribe("RevealObject"); //distClient.Subscribe("AttackObject"); //distClient.Subscribe("RandomSeed"); //distClient.Subscribe("TimeTick"); //distClient.Subscribe("StateChange"); //distClient.Subscribe("ResetSimulation"); blackboard.RegisterClient(ref bbClient); bbClient.Subscribe("PhysicalObject", "ID", true, false); bbClient.Subscribe("PhysicalObject", "Location", true, false); bbClient.Subscribe("PhysicalObject", "OwnerID", true, false); bbClient.Subscribe("PhysicalObject", "State", true, false); bbClient.Subscribe("PhysicalObject", "StateTable", true, false); bbClient.Subscribe("PhysicalObject", "Capability", true, true); bbClient.Subscribe("PhysicalObject", "Vulnerability", true, true); bbClient.Subscribe("PhysicalObject", "AttackState", true, true); bbClient.Subscribe("PhysicalObject", "CurrentAttacks", true, true); bbClient.Subscribe("PhysicalObject", "AttackerList", true, true); bbClient.Subscribe("PhysicalObject", "SelfDefenseStartAttack", true, false); bbClient.Subscribe("PhysicalObject", "SelfDefenseCapability", true, false); bbClient.Subscribe("PhysicalObject", "SelfDefenseTargetID", true, false); bbClient.Subscribe("PhysicalObject", "IsWeapon", true, false); bbClient.Subscribe("PhysicalObject", "AttackDuration", true, false); //set in static att sim, true for all attacks per state per species bbClient.Subscribe("PhysicalObject", "EngagementDuration", true, false); objectProxies = new Dictionary <string, SimulationObjectProxy>(); }
public void Initialize(ref CommonComponents.SimulationModelTools.SimulationModelInfo simModel, ref CommonComponents.SimulationObjectTools.Blackboard blackboard, ref CommonComponents.SimulationEventTools.SimulationEventDistributor distributor) { IndividualDMIsLoggedIn = false; this.blackboard = blackboard; this.bbClient = new BlackboardClient(); this.distributor = distributor; this.distClient = new SimulationEventDistributorClient(); this.simModel = simModel; scoreRulesExist = new Dictionary <string, bool>(); handledAttacks = new List <string>(); classifications = new Dictionary <string, string>(); _terminalToDMMap = new Dictionary <string, string>(); dms = new List <string>(); objectAssignmentList = new Dictionary <string, string>(); mostRecentItemsForStimulators = new Dictionary <string, ItemInfo>(); _attackTargetHashes = new List <string>(); dms.Add("BAMS DM"); dms.Add("Firescout DM"); dms.Add("Individual DM"); distributor.RegisterClient(ref distClient); blackboard.RegisterClient(ref bbClient); //only need to register for attributes we're concerned with: ID, OwnerID, Location, DefaultClassification bbClient.Subscribe("PhysicalObject", "ID", true, false); bbClient.Subscribe("PhysicalObject", "Location", true, false); bbClient.Subscribe("PhysicalObject", "OwnerID", true, false); bbClient.Subscribe("PhysicalObject", "State", true, false); bbClient.Subscribe("PhysicalObject", "ClassName", true, false); bbClient.Subscribe("PhysicalObject", "DefaultClassification", true, false); bbClient.Subscribe("PhysicalObject", "CurrentClassification", true, false); //this might not be sent to simulators, only DDD Clients bbClient.Subscribe("PhysicalObject", "InActiveRegions", true, false); bbClient.Subscribe("PhysicalObject", "DestinationLocation", true, false); bbClient.Subscribe("PhysicalObject", "Intent", true, true); #region Attributes Specifically For SEAMATE bbClient.Subscribe("PhysicalObject", "RevealTime", true, true); //int bbClient.Subscribe("PhysicalObject", "DetectTime", true, true); //int bbClient.Subscribe("PhysicalObject", "IdentifyTime", true, true); //int bbClient.Subscribe("PhysicalObject", "TrackingTime", true, true); //int, not sure how this will be changed yet. bbClient.Subscribe("PhysicalObject", "DestroyedTime", true, true); //int bbClient.Subscribe("PhysicalObject", "TrackedBy", true, true); bbClient.Subscribe("PhysicalObject", "DestroyedBy", true, true); bbClient.Subscribe("PhysicalObject", "IdentifiedBy", true, true); bbClient.Subscribe("PhysicalObject", "ClassifiedBy", true, true); bbClient.Subscribe("PhysicalObject", "DetectedBy", true, true); /* * GroundTruthIFF is either "Hostile", "Unknown", or "Friendly". On reveal, everything should be set to Unknown. * If this object attacks any sea vessel, it should be set to "Hostile". * UserClassifiedIFF is either "Hostile", "Unknown", or "Friendly", and is set when a user classifies an object. * This is their PERCEIVED friendliness of an object. */ bbClient.Subscribe("PhysicalObject", "GroundTruthIFF", true, true); //string bbClient.Subscribe("PhysicalObject", "UserClassifiedIFF", true, true); //string bbClient.Subscribe("PhysicalObject", "HostileActionTime", true, true); //int bbClient.Subscribe("PhysicalObject", "IsInSeaLane", true, true); //bool bbClient.Subscribe("PhysicalObject", "IsGoingTowardsPort", true, true); //bool #endregion objectProxies = new Dictionary <string, SimulationObjectProxy>(); }
public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor) { this.blackboard = blackboard; this.bbClient = new BlackboardClient(); this.distributor = distributor; this.distClient = new SimulationEventDistributorClient(); this.simModel = simModel; //distributor.RegisterClient(ref distClient); //distClient.Subscribe("NewObject"); //distClient.Subscribe("RevealObject"); //distClient.Subscribe("AttackSucceeded"); //distClient.Subscribe("AttackObject"); //distClient.Subscribe("WeaponLaunch"); //distClient.Subscribe("ExternalApp_SimStop"); blackboard.RegisterClient(ref bbClient); bbClient.Subscribe("PhysicalObject", "ID", true, false); bbClient.Subscribe("PhysicalObject", "Location", true, false); bbClient.Subscribe("PhysicalObject", "ParentObjectID", true, false); //bbClient.Subscribe("PhysicalObject", "ClassName", true, true); //bbClient.Subscribe("PhysicalObject", "Size", true, true); //bbClient.Subscribe("PhysicalObject", "MaximumSpeed", true, true); //bbClient.Subscribe("PhysicalObject", "State", true, true); //bbClient.Subscribe("PhysicalObject", "StateTable", true, true); //bbClient.Subscribe("PhysicalObject", "Sensors", true, true); //bbClient.Subscribe("PhysicalObject", "Emitters", true, true); //bbClient.Subscribe("PhysicalObject", "LaunchDuration", true, true); //bbClient.Subscribe("PhysicalObject", "AttackDuration", true, true); //bbClient.Subscribe("PhysicalObject", "DockingDuration", true, true); bbClient.Subscribe("PhysicalObject", "IsWeapon", true, false); //bbClient.Subscribe("PhysicalObject", "IconName", true, true); //bbClient.Subscribe("PhysicalObject", "RemoveOnDestruction", true, true); //bbClient.Subscribe("PhysicalObject", "CustomAttributes", true, true); objectProxies = new Dictionary <string, SimulationObjectProxy>(); v3 = new V3DVTE_Publisher(); string errMsg = string.Empty; //v3.Initialize("Aptima_DDD_Test", // @"C:\svnroot\phoenix\DataFiles\v3_dvte.fed", // @"C:\svnroot\phoenix\DataFiles\v3_dvte.xml", // out errMsg); bool v3Result = v3.Initialize(ServerOptions.HLAFederationExecutionName, ServerOptions.HLAFederationFilePath, ServerOptions.HLAXMLFilePath, out errMsg); if (!v3Result) { ServerOptions.HLAExport = false; throw new Exception("Error initializing V3DVTE Publisher. " + errMsg); } List <string> interactions = new List <string>(); interactions.Add("DamageAssessment"); interactions.Add("DVTEVehicleEmbark.DVTEDisembarkResponse"); interactions.Add("WeaponFire"); interactions.Add("MunitionDetonation"); List <string> attributes = new List <string>(); attributes.Add("comment"); attributes.Add("WorldLocation"); bool bInteractions = v3.PublishInteractions(interactions); bool bObjects = v3.PublishObjectClass(_physicalEntity, attributes); bObjects = v3.PublishObjectClass(_aircraft, attributes); bObjects = v3.PublishObjectClass(_seaSurface, attributes); bObjects = v3.PublishObjectClass(_landUnit, attributes); bObjects = v3.PublishObjectClass(_munition, attributes); }
public void Initialize(ref SimulationModelInfo simModel, ref Blackboard blackboard, ref SimulationEventDistributor distributor) { this.blackboard = blackboard; this.bbClient = new BlackboardClient(); this.distributor = distributor; this.distClient = new SimulationEventDistributorClient(); this.simModel = simModel; distributor.RegisterClient(ref distClient); blackboard.RegisterClient(ref bbClient); bbClient.Subscribe("PhysicalObject", "ID", true, false); bbClient.Subscribe("PhysicalObject", "State", true, false); bbClient.Subscribe("PhysicalObject", "OwnerID", true, false); bbClient.Subscribe("PhysicalObject", "Location", true, false); bbClient.Subscribe("PhysicalObject", "DockedToParent", true, false); ScoringDB.Score s = new ScoringDB.Score("DEFENSE", null, null, 1000); s.calculateDMs = new List <string>(); s.calculateDMs.Add("BluePlayer01"); s.calculateDMs.Add("BluePlayer02"); s.displayDMs = s.calculateDMs; s.rules.Add(new ScoringDB.ScoringRule(new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.HostileDM), new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""), new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")), new ScoringDB.ConditionInfo(ScoringDB.ConditionInfo.ConditionType.ObjectExists, "", ""), null, -1)); /* * s.rules.Add(new ScoringDB.ScoringRule(new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.Myself), * new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""), * new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")), * new ScoringDB.ConditionInfo(ScoringDB.ConditionInfo.ConditionType.StateChange, "Dead"), * new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.HostileDM), * new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""), * new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")), * 200)); * s.rules.Add(new ScoringDB.ScoringRule(new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.Myself), * new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""), * new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")), * new ScoringDB.ConditionInfo(ScoringDB.ConditionInfo.ConditionType.StateChange, "PartlyFunctional"), * new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.FriendlyDM), * new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""), * new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")), * -300)); * s.rules.Add(new ScoringDB.ScoringRule(new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.HostileDM), * new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""), * new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")), * new ScoringDB.ConditionInfo(ScoringDB.ConditionInfo.ConditionType.StateChange, "Dead"), * new ScoringDB.ActorInfo(new ScoringDB.ActorInfo.OwnerInfo(ScoringDB.ActorInfo.OwnerInfo.OwnerType.Myself), * new ScoringDB.ActorInfo.IdentifierInfo(ScoringDB.ActorInfo.IdentifierInfo.IdentifierType.Any, ""), * new ScoringDB.ActorInfo.LocationInfo(ScoringDB.ActorInfo.LocationInfo.LocationType.Anywhere, "")), * -1000)); */ //ScoringDB.scores["DEFENSE"] = s; objectProxies = new Dictionary <string, SimulationObjectProxy>(); }