private void DrawNum(Graphics g, int count, int index, BlackWhite bw) { if (count == 1) { return; } else if (count > 9) { int degit10 = count / 10; int degit1 = count % 10; using (Bitmap img10 = new Bitmap(@"img\" + "number3_4" + degit10 + ".png")) using (Bitmap img1 = new Bitmap(@"img\" + "number3_4" + degit1 + ".png")) { g.DrawImage(img10, new PointF(index * 60 + 55, bw == BlackWhite.Black ? 750.0f : 0.0f)); g.DrawImage(img1, new PointF(index * 60 + 65, bw == BlackWhite.Black ? 750.0f : 0.0f)); } } else { using (Bitmap img1 = new Bitmap(@"img\" + "number3_4" + count + ".png")) { g.DrawImage(img1, new PointF(index * 60 + 55, bw == BlackWhite.Black ? 750.0f : 0.0f)); } } }
private void Start() { sharpness = FindObjectOfType <MatrixFilter>(); linearCorrection = FindObjectOfType <LinearCorrection>(); blackWhite = FindObjectOfType <BlackWhite>(); medianFilter = FindObjectOfType <MedianFilter>(); }
public async Task ReducesSaturation() { var color = new Rgb(0, 255, 0); var filter = new BlackWhite(); var newColor = await filter.ApplyFilter(color); Assert.AreEqual(Rgb.FromHex("BFFFBF"), newColor); }
private void B_BlackWhite_Click(object sender, EventArgs e) { Bitmap image = new Bitmap(imgPreview); Bitmap gri = BlackWhite.build(image); //previewPB.Image = gri; //imgPreview = previewPB.Image; imgPreview = gri; RGBChannelChanged(); B_RefHis.Visible = true; }
public Piece(BlackWhite bw) { BW = bw; }
public void Reverse() => BW = BW == BlackWhite.Black ? BlackWhite.White : BlackWhite.Black;
public Knight(BlackWhite bw) : base(bw) { }
public Lance(BlackWhite bw) : base(bw) { }
public Gold(BlackWhite bw) : base(bw) { }
public Bishop(BlackWhite bw) : base(bw) { }
public Rook(BlackWhite bw) : base(bw) { }
public Board() { _Pieces = new Piece[9, 9]; _Hand = BlackWhite.Black; }
public void Next() { _Hand = _Hand == BlackWhite.Black ? BlackWhite.White : BlackWhite.Black; }
/// <summary> /// Applies black and white toning to the image. /// </summary> /// <param name="source">The image this method extends.</param> /// <param name="rectangle"> /// The <see cref="Rectangle"/> structure that specifies the portion of the image object to alter. /// </param> /// <param name="progressHandler">A delegate which is called as progress is made processing the image.</param> /// <returns>The <see cref="Image"/>.</returns> public static Image BlackWhite(this Image source, Rectangle rectangle, ProgressEventHandler progressHandler = null) { BlackWhite processor = new BlackWhite(); processor.OnProgress += progressHandler; try { return source.Process(rectangle, processor); } finally { processor.OnProgress -= progressHandler; } }
private void btn_edit_menu_BW_Click(object sender, EventArgs e) { BlackWhite bw = new BlackWhite(); apply_effect(bw); }
public Silver(BlackWhite bw) : base(bw) { }
public Pawn(BlackWhite bw) : base(bw) { }
public King(BlackWhite bw) : base(bw) { }