public void GetInput() { string input = iF.text; iF.text = ""; if (input == "CPEParty2017") { Code4.gameObject.SetActive(false); BlackFadeQ.gameObject.SetActive(false); BlackFade.gameObject.SetActive(true); Success.gameObject.SetActive(true); Badge3.gameObject.SetActive(true); } else { Debug.Log("FAILURE"); BlackFade.gameObject.SetActive(true); Fail.gameObject.SetActive(true); } BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(false); Success.gameObject.SetActive(false); Fail.gameObject.SetActive(false); } }); }
public void GetInput() { string input = iF.text; iF.text = ""; string input2 = input.ToLower(); //changes made\\ if (input2 == "matlab") //changes made { QnA4.gameObject.SetActive(false); BlackFadeQ.gameObject.SetActive(false); BlackFade.gameObject.SetActive(true); Success.gameObject.SetActive(true); Badge5.gameObject.SetActive(true); } else { Debug.Log("FAILURE"); BlackFade.gameObject.SetActive(true); Fail.gameObject.SetActive(true); } BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(false); Success.gameObject.SetActive(false); Fail.gameObject.SetActive(false); } }); }
public void GetInput() { string input = iF.text; iF.text = ""; input = input.ToLower(); Answer = Answer.ToLower(); if (input == Answer || input == Answer) { Q2.gameObject.SetActive(false); BlackFadeQ.gameObject.SetActive(false); BlackFade.gameObject.SetActive(true); Success.gameObject.SetActive(true); Badge1.gameObject.SetActive(true); } else { Debug.Log("FAILURE"); BlackFade.gameObject.SetActive(true); Fail.gameObject.SetActive(true); } BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(false); Success.gameObject.SetActive(false); Fail.gameObject.SetActive(false); } }); }
public void GetInput() { string input = iF.text; iF.text = ""; if (input == "Power Supply" || input == "Power supply" || input == "power supply") { Ram.gameObject.SetActive(false); BlackFadeQ.gameObject.SetActive(false); BlackFade.gameObject.SetActive(true); Success.gameObject.SetActive(true); Badge2.gameObject.SetActive(true); ID.gameObject.SetActive(false); } else { Debug.Log("FAILURE"); BlackFade.gameObject.SetActive(true); Fail.gameObject.SetActive(true); } BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(false); Success.gameObject.SetActive(false); Fail.gameObject.SetActive(false); } }); }
public void GetInput() { string input = iF.text; iF.text = ""; if (input == "IC" || input == "Integrated circuit" || input == "Integrated Circuit" || input == "integrated circuit" || input == "Piste") { Ic.gameObject.SetActive(false); BlackFadeQ.gameObject.SetActive(false); BlackFade.gameObject.SetActive(true); Success.gameObject.SetActive(true); Badge2.gameObject.SetActive(true); ID.gameObject.SetActive(false); } else { Debug.Log("FAILURE"); BlackFade.gameObject.SetActive(true); Fail.gameObject.SetActive(true); } BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(false); Success.gameObject.SetActive(false); Fail.gameObject.SetActive(false); } }); }
public void GetInput() { string input = iF.text; iF.text = ""; if (input == "Big mac" || input == "Big Mac" || input == "big mac" || input == "big Mac" || input == "A big mac" || input == "A Big Mac") { RQ3.gameObject.SetActive(false); BlackFadeQ.gameObject.SetActive(false); BlackFade.gameObject.SetActive(true); Success.gameObject.SetActive(true); Badge5.gameObject.SetActive(true); } else { Debug.Log("FAILURE"); BlackFade.gameObject.SetActive(true); Fail.gameObject.SetActive(true); } BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(false); Success.gameObject.SetActive(false); Fail.gameObject.SetActive(false); } }); }
public void GetInput() { string input = iF.text; int number; iF.text = ""; if (Int32.TryParse(input, out number) && int.Parse(input) == 104) { // Debug.Log (DateTime.Now + " " + DateTime.); Q1.gameObject.SetActive(false); BlackFadeQ.gameObject.SetActive(false); BlackFade.gameObject.SetActive(true); Success.gameObject.SetActive(true); Badge1.gameObject.SetActive(true); } else { Debug.Log("FAILURE"); BlackFade.gameObject.SetActive(true); Fail.gameObject.SetActive(true); } BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(false); Success.gameObject.SetActive(false); Fail.gameObject.SetActive(false); } }); }
public void GetInput() { string input = iF.text; iF.text = ""; if (input == "Random Number" || input == "Garbage" || input == "Unknown value" || input == "Random number" || input == "Unknown value" || input == "Unknown") { Code2.gameObject.SetActive(false); BlackFadeQ.gameObject.SetActive(false); BlackFade.gameObject.SetActive(true); Success.gameObject.SetActive(true); Badge3.gameObject.SetActive(true); } else { Debug.Log("FAILURE"); BlackFade.gameObject.SetActive(true); Fail.gameObject.SetActive(true); } BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(false); Success.gameObject.SetActive(false); Fail.gameObject.SetActive(false); } }); }
public void GetInput() { string input = iF.text; iF.text = ""; if (input == "Eagle CAD" || input == "Eagle Cad" || input == "Eagle cad" || input == "eagle cad") { SQ3.gameObject.SetActive(false); BlackFadeQ.gameObject.SetActive(false); BlackFade.gameObject.SetActive(true); Success.gameObject.SetActive(true); Badge6.gameObject.SetActive(true); } else { Debug.Log("FAILURE"); BlackFade.gameObject.SetActive(true); Fail.gameObject.SetActive(true); } BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(false); Success.gameObject.SetActive(false); Fail.gameObject.SetActive(false); } }); }
// Update is called once per frame void Update() { Okay.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { Okay.gameObject.SetActive(false); BlackFade.gameObject.SetActive(true); Question.gameObject.SetActive(true); Canvas.gameObject.SetActive(false); } }); BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFade.gameObject.SetActive(false); Question.gameObject.SetActive(false); } }); }
// Update is called once per frame void Update() { Okay.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFadeU.gameObject.SetActive(true); Confirm.gameObject.SetActive(true); Yes.gameObject.SetActive(true); No.gameObject.SetActive(true); } }); Yes.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFadeU.gameObject.SetActive(false); BlackFade.gameObject.SetActive(true); Success.gameObject.SetActive(true); Confirm.gameObject.SetActive(false); Yes.gameObject.SetActive(false); No.gameObject.SetActive(false); B1.gameObject.SetActive(false); B2.gameObject.SetActive(false); B3.gameObject.SetActive(false); B4.gameObject.SetActive(false); B5.gameObject.SetActive(false); B6.gameObject.SetActive(false); I1.gameObject.SetActive(false); I2.gameObject.SetActive(false); I3.gameObject.SetActive(false); S1.gameObject.SetActive(false); S2.gameObject.SetActive(false); S3.gameObject.SetActive(false); PlayerPrefs.DeleteKey("Badge1"); PlayerPrefs.DeleteKey("Badge2"); PlayerPrefs.DeleteKey("Badge3"); PlayerPrefs.DeleteKey("Badge4"); PlayerPrefs.DeleteKey("Badge5"); PlayerPrefs.DeleteKey("Badge6"); PlayerPrefs.DeleteKey("ID1"); PlayerPrefs.DeleteKey("ID2"); PlayerPrefs.DeleteKey("ID3"); PlayerPrefs.DeleteKey("Secret1"); PlayerPrefs.DeleteKey("Secret2"); PlayerPrefs.DeleteKey("Secret3"); } }); No.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFadeU.gameObject.SetActive(false); BlackFade.gameObject.SetActive(false); Confirm.gameObject.SetActive(false); Yes.gameObject.SetActive(false); No.gameObject.SetActive(false); } }); BlackFade.GetComponent <Button> ().onClick.AddListener(delegate { if (click) { BlackFadeU.gameObject.SetActive(false); BlackFade.gameObject.SetActive(false); Success.gameObject.SetActive(false); } }); }