void OnTriggerEnter(Collider other) { if (!other.gameObject.CompareTag("restart")) { Debug.Log("Se ha tomado la carta color " + other.gameObject.name); obtained.Add(other.gameObject.name); } other.gameObject.SetActive(false); if (other.gameObject.CompareTag("restart")) { buttons.SetActive(true); Yellow.SetActive(true); Red.SetActive(true); Green.SetActive(true); Black.SetActive(true); Blue.SetActive(true); obtained.Clear(); text = ""; //set random card again } }
private IEnumerator Anim() { yield return(new WaitForEndOfFrame()); yield return(new WaitForSeconds(2f)); Santa.SetActive(true); //iTween.FadeFrom(Santa, iTween.Hash("alpha", 0f, "time", 1.5f)); //iTween.FadeFrom(Santa, iTween.Hash("alpha", 0f, "amount", 1f, "time", 1.5f)); //iTween.ShakePosition(Santa, iTween.Hash("x", 5.0f, "time", 0.5f, "delay", 0.0f)); //iTween.ShakePosition(Santa, iTween.Hash("y", 5.0f, "time", 0.5f, "delay", 0.0f)); yield return(new WaitForSeconds(1.5f)); About.SetActive(true); yield return(new WaitForSeconds(2.0f)); Santa.SetActive(false); yield return(new WaitForSeconds(1.0f)); Black.SetActive(false); Photo2.gameObject.SetActive(true); yield return(new WaitForSeconds(1.0f)); StartCoroutine(AnimMouth()); Dialog.gameObject.SetActive(true); Dialog.text = "Messieurs, vous etes des larves."; yield return(new WaitForSeconds(3f)); Dialog.text = "Votre simple vue me donne des nausees."; yield return(new WaitForSeconds(3f)); Dialog.text = "Blabla, j'aime donner du bonheur, blabla."; yield return(new WaitForSeconds(3f)); Dialog.text = "Mais il faut bien trouver un remplacant au pere noel."; yield return(new WaitForSeconds(3f)); Dialog.text = "La survie de notre entreprise en depend."; yield return(new WaitForSeconds(3f)); Dialog.text = "Ne me decevez pas."; yield return(new WaitForSeconds(3f)); Dialog.text = "..."; yield return(new WaitForSeconds(1f)); Dialog.text = "Livrez-moi ces produits en vitesse si vous voulez le job."; yield return(new WaitForSeconds(3f)); Dialog.text = "Que le moins mauvais gagne."; yield return(new WaitForSeconds(4f)); SceneManager.LoadScene("Game"); }