Example #1
0
        // average,Brightness or maximum over area of bitmap
        public static Tuple <float, float, float, float> Function(this Bitmap bmp, BitmapFunction mode, int x, int y, int width, int height)
        {
            System.Drawing.Imaging.BitmapData bmpdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height),
                                                                     System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); // 32 bit words, ARGB format

            IntPtr baseptr    = bmpdata.Scan0;                                                                                                                           // its a byte ptr
            int    linestride = bmp.Width * 4;

            uint red   = 0;
            uint green = 0;
            uint blue  = 0;
            uint alpha = 0;

            for (int gy = y; gy < y + height; gy++)
            {
                IntPtr ptr = baseptr + x * 4 + gy * linestride;

                for (int gx = x; gx < x + width; gx++)
                {
                    uint v = (uint)System.Runtime.InteropServices.Marshal.ReadInt32(ptr);  // ARBG
                    if (mode != BitmapFunction.Maximum)
                    {
                        alpha += ((v >> 24) & 0xff);
                        red   += ((v >> 16) & 0xff);
                        green += ((v >> 8) & 0xff);
                        blue  += ((v >> 0) & 0xff);
                        ptr   += 4;
                    }
                    else
                    {
                        alpha  = Math.Max(alpha, ((v >> 24) & 0xff));
                        red   += Math.Max(red, ((v >> 16) & 0xff));
                        green += Math.Max(green, ((v >> 8) & 0xff));
                        blue  += Math.Max(blue, ((v >> 0) & 0xff));
                    }
                }
            }

            bmp.UnlockBits(bmpdata);

            int   pixels = width * height;
            float ac     = (float)alpha / pixels;
            float rc     = (float)red / pixels;
            float gc     = (float)green / pixels;
            float bc     = (float)blue / pixels;

            if (mode == BitmapFunction.Average)
            {
                return(new Tuple <float, float, float, float>(ac, rc, gc, bc));
            }
            else if (mode == BitmapFunction.Brightness)
            {
                double v = (float)rc * (float)rc + (float)gc * (float)gc + (float)bc * (float)bc;
                v = Math.Sqrt(v);
                return(new Tuple <float, float, float, float>(ac, (float)v / 441.67296f, 0, 0));        // that Math.Sqrt(255^2+255^2+255^2)
            }
            else
            {
                return(new Tuple <float, float, float, float>(alpha, red, green, blue));
            }
        }
Example #2
0
        public static Bitmap Function(this Bitmap bmp, int granularityx, int granularityy, int avggranulatityx = 0, int avggranulatityy = 0, BitmapFunction mode = BitmapFunction.Average,
                                      bool enablered = true, bool enablegreen = true, bool enableblue = true,
                                      bool flipx     = false, bool flipy      = false)
        {
            System.Drawing.Imaging.BitmapData bmpdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height),
                                                                     System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); // 32 bit words, ARGB format

            IntPtr baseptr = bmpdata.Scan0;                                                                                                                              // its a byte ptr

            Bitmap newbmp = new Bitmap(granularityx, granularityy);                                                                                                      // bitmap to match

            if (avggranulatityx == 0)
            {
                avggranulatityx = granularityx;
            }
            if (avggranulatityy == 0)
            {
                avggranulatityy = granularityy;
            }

            int bmpcellsizex = bmp.Width / granularityx;      // no of avg points
            int bmpcellsizey = bmp.Height / granularityx;
            int avgwidth     = bmp.Width / avggranulatityx;
            int avgheight    = bmp.Height / avggranulatityx;
            int linestride   = bmp.Width * 4;

            for (int gy = 0; gy < granularityy; gy++)
            {
                for (int gx = 0; gx < granularityx; gx++)
                {
                    int x  = bmpcellsizex / 2 + bmpcellsizex * gx - avgwidth / 2;
                    int mx = x + avgwidth;
                    x  = x.Range(0, bmp.Width - 1);
                    mx = mx.Range(0, bmp.Width);

                    int y  = bmpcellsizey / 2 + bmpcellsizey * gy - avgheight / 2;
                    int my = y + avgheight;
                    y  = y.Range(0, bmp.Height - 1);
                    my = my.Range(0, bmp.Height);   // yes, let it go to height, its the stop value

                    //  System.Diagnostics.Debug.WriteLine("Avg " + x + "->" + mx + ", " + y +"->" + my);

                    uint red = 0, green = 0, blue = 0, points = 0;

                    for (int ay = y; ay < my; ay++)
                    {
                        IntPtr ptr = baseptr + x * 4 + ay * linestride;
                        for (int ax = x; ax < mx; ax++)
                        {
                            int v = System.Runtime.InteropServices.Marshal.ReadInt32(ptr);  // ARBG
                            red   += enablered ? (uint)((v >> 16) & 0xff) : 0;
                            green += enablegreen ? (uint)((v >> 8) & 0xff) : 0;
                            blue  += enableblue ? (uint)((v >> 0) & 0xff) : 0;
                            ptr   += 4;
                            points++;
                            //System.Diagnostics.Debug.WriteLine("Avg " + ax + "," + ay);
                        }
                    }

                    Color res;
                    if (mode == BitmapFunction.HeatMap)
                    {
                        double ir = (double)red * (double)red + (double)green * (double)green + (double)blue * (double)blue;
                        ir  = Math.Sqrt(ir) * 255 / 442; // scaling is for sqrt(255*255+255*255+255*255) to bring it back to 255 nom
                        ir /= points;
                        res = Color.FromArgb(255, (int)ir, (int)ir, (int)ir);
                    }
                    else
                    {
                        res = Color.FromArgb(255, (int)(red / points), (int)(blue / points), (int)(green / points));
                    }

                    newbmp.SetPixel(flipx ? (newbmp.Width - 1 - gx) : gx, flipy ? (newbmp.Height - 1 - gy) : gy, res);
                }
            }

            bmp.UnlockBits(bmpdata);
            return(newbmp);
        }