private static Dictionary<char, BitmapFontRegion> BuildCharacterMap(Texture2D[] textures, BitmapFontFile fontFile) { var characterMap = new Dictionary<char, BitmapFontRegion>(); foreach (var fontChar in fontFile.Chars) { var pageIndex = fontChar.Page; var character = (char)fontChar.ID; var texture = textures[pageIndex]; var region = new TextureRegion2D(texture, fontChar.X, fontChar.Y, fontChar.Width, fontChar.Height); var fontRegion = new BitmapFontRegion(region, fontChar); characterMap.Add(character, fontRegion); } return characterMap; }
public BitmapFont(Texture2D[] textures, BitmapFontFile fontFile) { _fontFile = fontFile; _characterMap = BuildCharacterMap(textures, _fontFile); }
public BitmapFont(Texture2D texture, BitmapFontFile fontFile) { _fontFile = fontFile; _characterMap = BuildCharacterMap(new [] { texture }, _fontFile); }
public BitmapFontProcessorResult(BitmapFontFile fontFile) { FontFile = fontFile; TextureAssets = new List <string>(); }