//tenhle overload se volá po posledním výpočtu lookaheadů, kde jsme ochotni tolerovat i shift/reduce //konflikty, kde budeme preferovat shift; proto tento overload zjišťuje, zda se v daném automatu //nacházejí i reduce/reduce konflikty, se kterými už bychom si neuměli rozumně poradit private bool checkForConflicts(LookaheadComplexity lastStage, out bool reduceReduceConflictsInAutomaton) { bool conflictsInAutomaton = false; reduceReduceConflictsInAutomaton = false; foreach (State state in parserStates) { if (stateResolvedAt[state.StateNumber] == LookaheadComplexity.Unresolved) { BitVectorSet accumulator = new BitVectorSet(grammar.NumTerminals); BitVectorSet reduceAccumulator = new BitVectorSet(grammar.NumTerminals); foreach (Transition trans in state.Transitions) { if (trans is TerminalTransition) { accumulator.Add(trans.TransitionSymbol); } } bool conflictsInThisState = false; foreach (BitVectorSet lookaheadSet in lookaheadSets[stateLookaheadIndex[state.StateNumber]]) { if (!reduceAccumulator.IsDisjointWith(lookaheadSet)) { conflictsInThisState = true; reduceReduceConflictsInAutomaton = true; break; } else { if (!accumulator.IsDisjointWith(lookaheadSet)) { conflictsInThisState = true; } reduceAccumulator.UnionWith(lookaheadSet); } } if (conflictsInThisState) { conflictsInAutomaton = true; } else { numInconsistentStates--; stateResolvedAt[state.StateNumber] = lastStage; } } } return(conflictsInAutomaton); }
//projde všechny dosud nevyřešené stavy a podívá se, jestli byla minulá fáze výpočtu dostatečná //na to, aby rozřešila konflikty, které se v nich objevují; parametr lastStage popisuje, jak vypadala //poslední fáze výpočtu a můžeme tak pro diagnostické důvody sledovat, které stavy jsou vyřešeny //v kterém stádiu výpočtu private bool checkForConflicts(LookaheadComplexity lastStage) { bool conflictsInAutomaton = false; foreach (State state in parserStates) { if (stateResolvedAt[state.StateNumber] == LookaheadComplexity.Unresolved) { BitVectorSet accumulator = new BitVectorSet(grammar.NumTerminals); //inicializujeme akumulační proměnnou na množinu terminálů, které v daném stavu můžeme přečíst foreach (Transition trans in state.Transitions) { if (trans is TerminalTransition) { accumulator.Add(trans.TransitionSymbol); } } bool conflictsInThisState = false; //akumulační proměnná prochází kolem všech lookahead množin a testuje se s nimi na disjunktnost, //sama potom přebírá jejich prvky (nemusíme tak testovat každou dvojici množin) foreach (BitVectorSet lookaheadSet in lookaheadSets[stateLookaheadIndex[state.StateNumber]]) { if (!accumulator.IsDisjointWith(lookaheadSet)) { conflictsInThisState = true; break; } else { accumulator.UnionWith(lookaheadSet); } } if (conflictsInThisState) { conflictsInAutomaton = true; } else { numInconsistentStates--; stateResolvedAt[state.StateNumber] = lastStage; } } } return(conflictsInAutomaton); }
private void printSymbolExplanations(State state, Item finalItem, BitVectorSet conflictSymbols, TextWriter writer) { //Vyrazíme ze všech vrcholů (vrcholy jsou tady neterminální hrany automatu) //ležících v lookback(state, finalItem), které mají ve follow množině nějaký konfliktní symbol. //Prohledáváním do hloubkyv grafu relace 'includes' najdeme nejbližší vrcholy, které mají v Read //množinách dohromady všechny hledané konfliktní symboly. Posléze vyrazíme z těchto nalezených vrcholů, //tentokrát po hranách relace 'reads' a budeme hledat nejbližší vrcholy, které mají v Direct Read množinách //dohromady všechny hledané symboly. Z posledně nalezených vrcholů už jsme vždy schopni vystopovat //cestu zpět přes reads, includes a lookback hrany až k původnímu konfliktnímu itemu. //pole předků a značky u navštívených vrcholů pro oba grafy NonterminalTransition[] includesPredecessors = new NonterminalTransition[numNonterminalTransitions]; bool[] includesExplored = new bool[numNonterminalTransitions]; NonterminalTransition[] readsPredecessors = new NonterminalTransition[numNonterminalTransitions]; bool[] readsExplored = new bool[numNonterminalTransitions]; BitVectorSet symbolsLeftToExplain = new BitVectorSet(conflictSymbols); //BFS fronty pro oba průchody obou grafů Queue <NonterminalTransition> includesTransitions = new Queue <NonterminalTransition>(); Queue <NonterminalTransition> readsTransitions = new Queue <NonterminalTransition>(); //vrcholy, které mají v DR množinách konfliktní symboly List <NonterminalTransition> rootTransitions = new List <NonterminalTransition>(); //procházení po lookback hranách foreach (NonterminalTransition trans in lookback(state, finalItem)) { if (!follow[getTransNumber(trans)].IsDisjointWith(conflictSymbols)) { includesTransitions.Enqueue(trans); includesExplored[getTransNumber(trans)] = true; } } //průchod přes includes hrany while ((includesTransitions.Count > 0) && (!symbolsLeftToExplain.IsEmpty())) { NonterminalTransition trans = includesTransitions.Dequeue(); BitVectorSet readSet = read[getTransNumber(trans)]; if (!readSet.IsDisjointWith(symbolsLeftToExplain)) { BitVectorSet symbolsJustExplained = readSet.GetIntersectionWith(symbolsLeftToExplain); symbolsLeftToExplain -= symbolsJustExplained; readsTransitions.Enqueue(trans); readsExplored[getTransNumber(trans)] = true; } foreach (NonterminalTransition next in includes.GetNeighboursFor(trans)) { if (!includesExplored[getTransNumber(next)]) { includesPredecessors[getTransNumber(next)] = trans; includesExplored[getTransNumber(next)] = true; includesTransitions.Enqueue(next); } } } //reset hledaných symbolů a průchod přes reads hrany symbolsLeftToExplain = new BitVectorSet(conflictSymbols); while ((readsTransitions.Count > 0) && (!symbolsLeftToExplain.IsEmpty())) { NonterminalTransition trans = readsTransitions.Dequeue(); BitVectorSet DRSet = initDR(trans); if (!DRSet.IsDisjointWith(symbolsLeftToExplain)) { BitVectorSet symbolsJustExplained = DRSet.GetIntersectionWith(symbolsLeftToExplain); symbolsLeftToExplain -= symbolsJustExplained; rootTransitions.Add(trans); } foreach (NonterminalTransition next in reads.GetNeighboursFor(trans)) { if (!readsExplored[getTransNumber(next)]) { readsPredecessors[getTransNumber(next)] = trans; readsExplored[getTransNumber(next)] = true; readsTransitions.Enqueue(next); } } } //teď už jen vystopujeme všechny potřebné cesty z neterminální hrany, která obsahovala konfliktní //symbol ve své DR množině, až k itemu, kde tímto symbolem přispěla a způsobila konflikt foreach (NonterminalTransition root in rootTransitions) { Stack <NonterminalTransition> readsPath = new Stack <NonterminalTransition>(); Stack <NonterminalTransition> includesPath = new Stack <NonterminalTransition>(); NonterminalTransition trans = root; while (readsPredecessors[getTransNumber(trans)] != null) { readsPath.Push(trans); trans = readsPredecessors[getTransNumber(trans)]; } while (includesPredecessors[getTransNumber(trans)] != null) { includesPath.Push(trans); trans = includesPredecessors[getTransNumber(trans)]; } writer.Write("({0}, ", state.StateNumber); printItemHTML(finalItem, conflictSymbols, writer); writer.Write(") <b><i>lookback</i></b> (<a href=\"#State{0}\">{0}</a>, {1})", trans.Source.StateNumber, getSymbolPrintName(trans.TransitionSymbol)); foreach (NonterminalTransition transition in includesPath) { writer.Write(" <b><i>includes</i></b> (<a href=\"#State{0}\">{0}</a>, {1})", transition.Source.StateNumber, getSymbolPrintName(transition.TransitionSymbol)); } foreach (NonterminalTransition transition in readsPath) { writer.Write(" <b><i>reads</i></b> (<a href=\"#State{0}\">{0}</a>, {1})", transition.Source.StateNumber, getSymbolPrintName(transition.TransitionSymbol)); } writer.Write(" and {"); StringBuilder explainedSymbolsString = new StringBuilder(); foreach (int explainedSymbol in initDR(root).GetIntersectionWith(conflictSymbols)) { explainedSymbolsString.AppendFormat("<span style=\"color:red\">{0}</span>, ", getSymbolPrintName(explainedSymbol)); } explainedSymbolsString.Remove(explainedSymbolsString.Length - 2, 2); writer.Write(explainedSymbolsString.ToString()); writer.Write("} ⊂ <b>DR</b>(" + root.Source.StateNumber.ToString() + ", " + getSymbolPrintName(root.TransitionSymbol) + ")"); writer.WriteLine("<br>"); } }
private void printStatesHTML(TextWriter writer) { writer.WriteLine("<h2>Parser states</h2>"); if (numInconsistentStates > 0) { writer.Write("<b>States with inconsistencies:</b> "); StringBuilder inconsistentStatesString = new StringBuilder(); foreach (State state in parserStates) { if (stateResolvedAt[state.StateNumber] == LookaheadComplexity.Unresolved) { inconsistentStatesString.AppendFormat("<a href=\"#State{0}\">{0}</a>, ", state.StateNumber); } } inconsistentStatesString.Remove(inconsistentStatesString.Length - 2, 2); writer.WriteLine(inconsistentStatesString.ToString()); } foreach (State state in parserStates) { writer.Write("<a name=\"State{0}\" id=\"State{0}\"/>", state.StateNumber); if (stateResolvedAt[state.StateNumber] == LookaheadComplexity.Unresolved) { writer.WriteLine("<h3 style=\"color:red\">State {0}</h3>", state.StateNumber); } else { writer.WriteLine("<h3>State {0}</h3>", state.StateNumber); } writer.WriteLine("<b>Items:</b>"); writer.WriteLine("<ul>"); BitVectorSet conflictSymbols = new BitVectorSet(grammar.NumTerminals); if (stateResolvedAt[state.StateNumber] == LookaheadComplexity.Unresolved) { //najde symboly, pro které je tento stav nedeterministický, úpravou algoritmu na hledání //konfliktů použitém v metodě checkForConflicts BitVectorSet accumulator = new BitVectorSet(grammar.NumTerminals); foreach (Transition trans in state.Transitions) { if (trans is TerminalTransition) { accumulator.Add(trans.TransitionSymbol); } } foreach (BitVectorSet lookaheadSet in lookaheadSets[stateLookaheadIndex[state.StateNumber]]) { BitVectorSet newConflictSymbols = accumulator.GetIntersectionWith(lookaheadSet); accumulator.UnionWith(lookaheadSet); conflictSymbols.UnionWith(newConflictSymbols); } } if (stateResolvedAt[state.StateNumber] == LookaheadComplexity.LR0) { //žádný lookahead foreach (Item item in state.ItemSet) { writer.Write("<li>"); printItemHTML(item, conflictSymbols, writer); writer.WriteLine("</li>"); } } else { //nejdřív vypíšeme finální itemy a jejich lookahead množiny; pro každý konfliktní symbol //v lookahead množině navíc vypíšeme cestu, jakou se do lookahead množiny dostal for (int i = 0; i < conflictingItems[stateLookaheadIndex[state.StateNumber]].Count; i++) { writer.Write("<li>"); printItemHTML(conflictingItems[stateLookaheadIndex[state.StateNumber]][i], conflictSymbols, writer); writer.WriteLine("<br>"); printLookahead(lookaheadSets[stateLookaheadIndex[state.StateNumber]][i], conflictSymbols, writer); if (!conflictSymbols.IsDisjointWith(lookaheadSets[stateLookaheadIndex[state.StateNumber]][i])) { writer.WriteLine("<br>"); printSymbolExplanations(state, conflictingItems[stateLookaheadIndex[state.StateNumber]][i], conflictSymbols.GetIntersectionWith(lookaheadSets[stateLookaheadIndex[state.StateNumber]][i]), writer); } writer.WriteLine("</li>"); } //pak vypíšeme zbylé itemy foreach (Item item in state.ItemSet) { if (!item.IsFinal) { writer.Write("<li>"); printItemHTML(item, conflictSymbols, writer); writer.WriteLine("</li>"); } } } writer.WriteLine("</ul>"); writer.Write("<b>Accessing states:</b> "); StringBuilder accessingStatesString = new StringBuilder(); foreach (State accessingState in state.AccessingStates) { accessingStatesString.AppendFormat("<a href=\"#State{0}\">{0}</a>, ", accessingState.StateNumber); } if (accessingStatesString.Length > 0) { accessingStatesString.Remove(accessingStatesString.Length - 2, 2); } writer.Write(accessingStatesString.ToString()); writer.WriteLine("<br>"); writer.Write("<b>Transitions:</b> "); StringBuilder transitionsString = new StringBuilder(); foreach (Transition trans in state.Transitions) { transitionsString.AppendFormat("<a href=\"#State{0}\">{0}</a>({1}), ", trans.Destination.StateNumber, getSymbolPrintName(trans.TransitionSymbol)); } if (transitionsString.Length > 0) { transitionsString.Remove(transitionsString.Length - 2, 2); } writer.Write(transitionsString.ToString()); writer.WriteLine("<br>"); } }
private void printStatesHTML(TextWriter writer) { writer.WriteLine("<h2>Parser states</h2>"); if (numInconsistentStates > 0) { writer.Write("<b>States with inconsistencies:</b> "); StringBuilder inconsistentStatesString = new StringBuilder(); foreach (State state in parserStates) if (stateResolvedAt[state.StateNumber] == LookaheadComplexity.Unresolved) inconsistentStatesString.AppendFormat("<a href=\"#State{0}\">{0}</a>, ", state.StateNumber); inconsistentStatesString.Remove(inconsistentStatesString.Length - 2, 2); writer.WriteLine(inconsistentStatesString.ToString()); } foreach (State state in parserStates) { writer.Write("<a name=\"State{0}\" id=\"State{0}\"/>", state.StateNumber); if (stateResolvedAt[state.StateNumber] == LookaheadComplexity.Unresolved) writer.WriteLine("<h3 style=\"color:red\">State {0}</h3>", state.StateNumber); else writer.WriteLine("<h3>State {0}</h3>", state.StateNumber); writer.WriteLine("<b>Items:</b>"); writer.WriteLine("<ul>"); BitVectorSet conflictSymbols = new BitVectorSet(grammar.NumTerminals); if (stateResolvedAt[state.StateNumber] == LookaheadComplexity.Unresolved) { //najde symboly, pro které je tento stav nedeterministický, úpravou algoritmu na hledání //konfliktů použitém v metodě checkForConflicts BitVectorSet accumulator = new BitVectorSet(grammar.NumTerminals); foreach (Transition trans in state.Transitions) if (trans is TerminalTransition) accumulator.Add(trans.TransitionSymbol); foreach (BitVectorSet lookaheadSet in lookaheadSets[stateLookaheadIndex[state.StateNumber]]) { BitVectorSet newConflictSymbols = accumulator.GetIntersectionWith(lookaheadSet); accumulator.UnionWith(lookaheadSet); conflictSymbols.UnionWith(newConflictSymbols); } } if (stateResolvedAt[state.StateNumber] == LookaheadComplexity.LR0) { //žádný lookahead foreach (Item item in state.ItemSet) { writer.Write("<li>"); printItemHTML(item, conflictSymbols, writer); writer.WriteLine("</li>"); } } else { //nejdřív vypíšeme finální itemy a jejich lookahead množiny; pro každý konfliktní symbol //v lookahead množině navíc vypíšeme cestu, jakou se do lookahead množiny dostal for (int i = 0; i < conflictingItems[stateLookaheadIndex[state.StateNumber]].Count; i++) { writer.Write("<li>"); printItemHTML(conflictingItems[stateLookaheadIndex[state.StateNumber]][i], conflictSymbols, writer); writer.WriteLine("<br>"); printLookahead(lookaheadSets[stateLookaheadIndex[state.StateNumber]][i], conflictSymbols, writer); if (!conflictSymbols.IsDisjointWith(lookaheadSets[stateLookaheadIndex[state.StateNumber]][i])) { writer.WriteLine("<br>"); printSymbolExplanations(state, conflictingItems[stateLookaheadIndex[state.StateNumber]][i], conflictSymbols.GetIntersectionWith(lookaheadSets[stateLookaheadIndex[state.StateNumber]][i]), writer); } writer.WriteLine("</li>"); } //pak vypíšeme zbylé itemy foreach (Item item in state.ItemSet) if (!item.IsFinal) { writer.Write("<li>"); printItemHTML(item, conflictSymbols, writer); writer.WriteLine("</li>"); } } writer.WriteLine("</ul>"); writer.Write("<b>Accessing states:</b> "); StringBuilder accessingStatesString = new StringBuilder(); foreach (State accessingState in state.AccessingStates) accessingStatesString.AppendFormat("<a href=\"#State{0}\">{0}</a>, ", accessingState.StateNumber); if (accessingStatesString.Length > 0) accessingStatesString.Remove(accessingStatesString.Length - 2, 2); writer.Write(accessingStatesString.ToString()); writer.WriteLine("<br>"); writer.Write("<b>Transitions:</b> "); StringBuilder transitionsString = new StringBuilder(); foreach (Transition trans in state.Transitions) transitionsString.AppendFormat("<a href=\"#State{0}\">{0}</a>({1}), ", trans.Destination.StateNumber, getSymbolPrintName(trans.TransitionSymbol)); if (transitionsString.Length > 0) transitionsString.Remove(transitionsString.Length - 2, 2); writer.Write(transitionsString.ToString()); writer.WriteLine("<br>"); } }