public static void ReadUserCmdDelta(BitMsg msg, ref Usercmd cmd, Usercmd?base_) { cmd = default; if (base_ != null) { cmd.gameTime = msg.ReadDeltaIntCounter(base_.Value.gameTime); cmd.buttons = msg.ReadDeltaByte(base_.Value.buttons); cmd.mx = msg.ReadDeltaShort(base_.Value.mx); cmd.my = msg.ReadDeltaShort(base_.Value.my); cmd.forwardmove = msg.ReadDeltaChar(base_.Value.forwardmove); cmd.rightmove = msg.ReadDeltaChar(base_.Value.rightmove); cmd.upmove = msg.ReadDeltaChar(base_.Value.upmove); cmd.angles0 = msg.ReadDeltaShort(base_.Value.angles0); cmd.angles1 = msg.ReadDeltaShort(base_.Value.angles1); cmd.angles2 = msg.ReadDeltaShort(base_.Value.angles2); return; } cmd.gameTime = msg.ReadInt(); cmd.buttons = msg.ReadByte(); cmd.mx = msg.ReadShort(); cmd.my = msg.ReadShort(); cmd.forwardmove = msg.ReadChar(); cmd.rightmove = msg.ReadChar(); cmd.upmove = msg.ReadChar(); cmd.angles0 = msg.ReadShort(); cmd.angles1 = msg.ReadShort(); cmd.angles2 = msg.ReadShort(); }
public void ServerSendReliableMessage(int clientNum, BitMsg msg) { if (AsyncNetwork.server.IsActive) { AsyncNetwork.server.SendReliableGameMessage(clientNum, msg); } }
public static void WriteUserCmdDelta(BitMsg msg, Usercmd cmd, Usercmd?base_) { if (base_ != null) { msg.WriteDeltaIntCounter(base_.Value.gameTime, cmd.gameTime); msg.WriteDeltaByte(base_.Value.buttons, cmd.buttons); msg.WriteDeltaShort(base_.Value.mx, cmd.mx); msg.WriteDeltaShort(base_.Value.my, cmd.my); msg.WriteDeltaChar(base_.Value.forwardmove, cmd.forwardmove); msg.WriteDeltaChar(base_.Value.rightmove, cmd.rightmove); msg.WriteDeltaChar(base_.Value.upmove, cmd.upmove); msg.WriteDeltaShort(base_.Value.angles0, cmd.angles0); msg.WriteDeltaShort(base_.Value.angles1, cmd.angles1); msg.WriteDeltaShort(base_.Value.angles2, cmd.angles2); return; } msg.WriteInt(cmd.gameTime); msg.WriteByte(cmd.buttons); msg.WriteShort(cmd.mx); msg.WriteShort(cmd.my); msg.WriteChar(cmd.forwardmove); msg.WriteChar(cmd.rightmove); msg.WriteChar(cmd.upmove); msg.WriteShort(cmd.angles0); msg.WriteShort(cmd.angles1); msg.WriteShort(cmd.angles2); }
public void ClientSendReliableMessage(BitMsg msg) { if (AsyncNetwork.client.IsActive) { AsyncNetwork.client.SendReliableGameMessage(msg); } else if (AsyncNetwork.server.IsActive) { AsyncNetwork.server.LocalClientSendReliableMessage(msg); } }