Example #1
0
 void Awake()
 {
     overridePos = Vector3.zero;
     isObserver  = false;
     bit         = GameObject.Find("bit");
     bitScript   = bit.GetComponent <BitBehaviour>();
 }
Example #2
0
    //Code gets executed at start of scene
    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
    {
        crossfadeImage = GameObject.Find("CrossfadeImage");
        bit            = GameObject.FindGameObjectWithTag("Bit");
        bitScript      = bit.GetComponent <BitBehaviour>();
        cam            = Camera.main.gameObject;
        crawlers       = GameObject.FindGameObjectsWithTag("Player");
        boxes          = GameObject.FindGameObjectsWithTag("Box");
        GeneralManager.SetVolumes();

        rTimer = 3.0f;
    }
Example #3
0
 public void Awake()
 {
     isPowered = false;
     bitScript = GameObject.Find("bit").GetComponent <BitBehaviour>();
 }
Example #4
0
 // Start is called before the first frame update
 void Start()
 {
     bitScript = GetComponentInParent <BitBehaviour>();
     circle    = GetComponent <CircleCollider2D>();
 }