// Function to choose the prefab type to make private void FindColour(int x, int y, Color32 pixel) { bool found = false; foreach (BitTypetoPrefab pair in relations) { if (knowledge.BitTypeByColour.ContainsKey(pair.bitType) && pixel.Equals(knowledge.BitTypeByColour[pair.bitType])) { MakeBit(x, y, pair.prefab, pair.bitType); found = true; break; } } if (!found) { BitType bitType = BitType.Void; if (pixel.a != 0) { if (FindColourInList(beaconFacingColours, pixel)) { bitType = BitType.BeaconTR; } else if (FindColourInList(beaconStartingColours, pixel)) { bitType = BitType.BeaconTL; } else if (FindColourInList(beaconUpgradeColours, pixel)) { bitType = BitType.BeaconBR; } else if (FindColourInList(pickupUpgradeColours, pixel)) { bitType = BitType.Upgrade; } if (bitType != BitType.Void) { MakeBit(x, y, FindPrefabFromBitType(bitType), bitType); mostRecentBit.GiveMulticolourInfo(pixel); found = true; } } if (!found) { MakeBit(x, y, voidPrefab, BitType.Void); } } }