// Update is called once per frame void Update() { Vector3 cour = Camera.main.ScreenToWorldPoint(Input.mousePosition); GameObject[] gameObjects; gameObjects = GameObject.FindGameObjectsWithTag("Enemy"); if (gameObjects.Length == 0) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } if (Input.GetMouseButtonDown(0)) { ///Нажали кнопку мыши if (SelectedBirdsHelper == null) { Collider2D[] all = Physics2D.OverlapCircleAll((Vector2)cour, 0.1f); foreach (var item in all) { if (item.GetComponent <BirdsHelper>()) { SelectedBirdsHelper = item.GetComponent <BirdsHelper>(); break; } } } } if (SelectedBirdsHelper != null) { SelectedBirdsHelper.transform.position = Vector3.MoveTowards( SelectedBirdsHelper.transform.position, new Vector2(cour.x, cour.y), Time.deltaTime * 10.0f); var dir = SelectedBirdsHelper.StartPosition - new Vector2(SelectedBirdsHelper.transform.position.x, SelectedBirdsHelper.transform.position.y); var angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg; SelectedBirdsHelper.transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward); } if (Input.GetMouseButtonUp(0)) { if (SelectedBirdsHelper != null) { SelectedBirdsHelper.GetComponent <Rigidbody2D>().isKinematic = false; SelectedBirdsHelper.GetComponent <Rigidbody2D>().AddForceAtPosition( SelectedBirdsHelper.transform.right * Vector3.Distance(SelectedBirdsHelper.transform.position, SelectedBirdsHelper.StartPosition) * 300, SelectedBirdsHelper.StartPosition ); ///Логика выстрела SelectedBirdsHelper = null; } } }
// Update is called once per frame void Update() { bool _Bird_selected_bool; bool _red = false; bool _yellow = false; bool _boomerang = false; Vector3 cour = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (Input.GetMouseButtonDown(0)) { if (SelectedBirdsHelper == null) { Collider2D[] all = Physics2D.OverlapCircleAll(cour, 0.1f); foreach (var item in all) { if (item.GetComponent <BirdsHelper>()) { SelectedBirdsHelper = item.GetComponent <BirdsHelper>(); Debug.Log(item); if (item.name == "red") { _red = true; Debug.Log("======================================================================================"); } if (item.name == "yellow") { _yellow = true; Debug.Log("======================================================================================"); } if (item.name == "boomerang") { _boomerang = true; Debug.Log("======================================================================================"); } break; } } } } if (SelectedBirdsHelper != null) { SelectedBirdsHelper.transform.position = Vector3.MoveTowards(SelectedBirdsHelper.transform.position, new Vector2(cour.x, cour.y), Time.deltaTime * 100.0f); var dir = SelectedBirdsHelper.StartPosition - new Vector2(SelectedBirdsHelper.transform.position.x, SelectedBirdsHelper.transform.position.y); var angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg; SelectedBirdsHelper.transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward); } if (Input.GetMouseButtonUp(0)) { //GameObject _Bird = new GameObject(); //_Bird = GameObject.Find("yellow"); //_Bird.transform.position = Vector2.MoveTowards(SelectedBirdsHelper.transform.position, new Vector3(8, 1), Time.deltaTime); if (SelectedBirdsHelper != null) { if (_red == true) { Debug.Log("00000000000000000000000000000000000000000000000000000000000000000000000"); } SelectedBirdsHelper.GetComponent <Rigidbody2D>().isKinematic = false; SelectedBirdsHelper.GetComponent <Rigidbody2D>().AddForceAtPosition(SelectedBirdsHelper.transform.right * Vector3.Distance(SelectedBirdsHelper.transform.position, SelectedBirdsHelper.StartPosition) * 700, SelectedBirdsHelper.StartPosition); SelectedBirdsHelper = null; } } }