void Update() { var score = birdController.GetScore(); scoreText.text = score.ToString(); }
void Update() { switch (state) { case State.Tutorial: tutorialCanvas.SetActive(true); scoreCanvas.SetActive(false); gameOverCanvas.SetActive(false); birdBody.isKinematic = true; birdBody.velocity = new Vector2(birdVelocity, 0.0f); float posY = birdPosY + birdAmplitude * Mathf.Sin(birdFrequency * Time.time); birdBody.position = new Vector2(birdBody.position.x, posY); if (Input.GetMouseButtonDown(0)) { state = State.Game; birdBody.isKinematic = false; birdController.Flap(); Object.Instantiate(pipePrefab, new Vector2(bird.transform.position.x + pipeHorizontalOffset, 0.0f), Quaternion.identity); } break; case State.Game: tutorialCanvas.SetActive(false); scoreCanvas.SetActive(true); gameOverCanvas.SetActive(false); if (Input.GetMouseButtonDown(0)) { birdController.Flap(); } birdController.KeepForwardVelocity(birdVelocity); var score = birdController.GetScore(); scoreText.text = score.ToString(); gameOverScoreText.text = score.ToString(); if (score > best) { best = score; PlayerPrefs.SetInt("Best", best); } gameOverBestText.text = best.ToString(); if (!birdController.IsAlive()) { state = State.Death; } break; case State.Death: tutorialCanvas.SetActive(false); scoreCanvas.SetActive(false); gameOverCanvas.SetActive(true); break; } }