Example #1
0
 private void Initialize(BirdBrain bb)
 {
     _state             = bb;
     _startPoint        = new Vector3(-4, Random.Range(0, 10), 0);
     transform.position = _startPoint;
     _lastAttack        = Time.time;
 }
Example #2
0
    public double Compute(double[] inputs)
    {
        double output = 0;

        for (int i = 0; i < weights.Length; i++)
        {
            output += weights[i] * inputs[i];
        }

        output += bias;

        output = BirdBrain.activation(output);
        return(output);
    }
Example #3
0
 void SpawnBirds()
 {
     aliveBirds = birdCount;
     birds      = new GameObject[birdCount];
     for (int i = 0; i < birds.Length; i++)
     {
         birds[i] = Instantiate(bird);
         birds[i].GetComponent <SpriteRenderer>().color = Color.HSVToRGB((float)i / birdCount, 1, 1);
         BirdBrain bb = birds[i].GetComponent <BirdBrain>();
         bb.birdManager = this;
         //if (i == 0) birds[i].GetComponent<Flap>().human = true;
         bb.Randomize();
         bb.Reset();
     }
 }
Example #4
0
    void EvolveBirds()
    {
        Array.Sort <GameObject>(birds, (a, b) => (int)(b.GetComponent <BirdBrain>().distance - a.GetComponent <BirdBrain>().distance));
        BirdBrain topBird = birds[0].GetComponent <BirdBrain>();

        if (topBird.distance > hiscore)
        {
            hiscore = topBird.distance;
        }
        prevScore = topBird.distance;
        for (int i = (int)(0.1f * birds.Length); i < (int)(0.9f * birds.Length); i++)
        {
            birds[i].GetComponent <BirdBrain>().Mutate(.2f);
        }
        for (int i = (int)(0.9f * birds.Length); i < birds.Length; i++)
        {
            birds[i].GetComponent <BirdBrain>().Randomize();
        }
    }