public async Task <IActionResult> Edit(int id, [Bind("ID,CompanyId,Boxnum,weight,date,ExperimentId")] Biowaste biowaste)
        {
            if (id != biowaste.ID)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(biowaste);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!BiowasteExists(biowaste.ID))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            ViewData["CompanyId"]    = new SelectList(_context.Set <Company>(), "ID", "ID", biowaste.CompanyId);
            ViewData["ExperimentId"] = new SelectList(_context.Set <Experiment>(), "ID", "ID", biowaste.ExperimentId);
            return(View(biowaste));
        }
        public async Task <IActionResult> Create([Bind("ID,CompanyId,Boxnum,weight,date,ExperimentId")] Biowaste biowaste)
        {
            if (ModelState.IsValid)
            {
                _context.Add(biowaste);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            ViewData["CompanyId"]    = new SelectList(_context.Set <Company>(), "ID", "ID", biowaste.CompanyId);
            ViewData["ExperimentId"] = new SelectList(_context.Set <Experiment>(), "ID", "ID", biowaste.ExperimentId);
            return(View(biowaste));
        }
Example #3
0
        public void Draw(SpriteBatch spriteBatch)
        {
            switch (vragen)
            {
            case Acties.vraag:
                quest.Draw(spriteBatch);
                break;

            case Acties.main:
                foreach (GUIElement element in waste)
                {
                    element.Draw(spriteBatch);
                }
                spriteBatch.DrawString(font, (((80 * (wastelevel + 1)) * 2)).ToString(), new Vector2(360, 950), Color.Black, 0, new Vector2(0, 0), 2f, SpriteEffects.None, 0f);
                spriteBatch.DrawString(font, wastelevel.ToString(), new Vector2(1000, 84), Color.White, 0, new Vector2(0, 0), 2f, SpriteEffects.None, 0f);

                spriteBatch.DrawString(font, "Biochemical W.: " + Biowaste.ToString(), new Vector2(128, 595), Color.Black, 0, new Vector2(0, 0), 1.7f, SpriteEffects.None, 0f);
                spriteBatch.DrawString(font, "Chemical W.: " + Chemwaste.ToString(), new Vector2(1231, 595), Color.Black, 0, new Vector2(0, 0), 1.7f, SpriteEffects.None, 0f);


                spriteBatch.DrawString(font, "Speed: " + ((wastelevel + 1) * 100).ToString() + "L/H", new Vector2(575, 740), Color.Black, 0, new Vector2(0, 0), 1.7f, SpriteEffects.None, 0f);
                spriteBatch.DrawString(font, "Capacity: " + (Biowaste + Chemwaste).ToString() + "/" + (maxBio + maxChem).ToString(), new Vector2(575, 826), Color.Black, 0, new Vector2(0, 0), 1.7f, SpriteEffects.None, 0f);
                spriteBatch.DrawString(font, "BW/CW: " + (Biowaste).ToString() + "/" + (Chemwaste).ToString(), new Vector2(575, 907), Color.Black, 0, new Vector2(0, 0), 1.7f, SpriteEffects.None, 0f);

                spriteBatch.DrawString(font, "Speed: " + ((wastelevel + 2) * 100).ToString() + "L/H", new Vector2(1275, 740), Color.Black, 0, new Vector2(0, 0), 1.7f, SpriteEffects.None, 0f);
                spriteBatch.DrawString(font, "Capacity: " + (Biowaste + Chemwaste).ToString() + "/" + (maxBio + maxChem + 320).ToString(), new Vector2(1275, 826), Color.Black, 0, new Vector2(0, 0), 1.7f, SpriteEffects.None, 0f);
                spriteBatch.DrawString(font, "CW/BW:" + Chemwaste.ToString() + "/" + Biowaste.ToString(), new Vector2(1275, 907), Color.Black, 0, new Vector2(0, 0), 1.7f, SpriteEffects.None, 0f);

                if (acties == Acties.error)
                {
                    error.Draw(spriteBatch, Drawerror.Acties.waste);
                }
                break;

            default:
                break;
            }
        }