Example #1
0
        private void ReplaceBiomeBlocks(GeneratorSettings settings, int x, int z, ChunkColumnStorage chunk, Biome[,] biomesIn)
        {
            _surfaceNoise.Noise(
                _surfaceMap,
                new Vector3(x * 16 + 0.1F, 0, z * 16 + 0.1F),
                new Vector3(0.0625F, 1.0F, 0.0625F));

            for (int x1 = 0; x1 < 16; ++x1)
            {
                for (int z1 = 0; z1 < 16; ++z1)
                {
                    Biome biome = biomesIn[z1, x1];
                    biome.GenerateBiomeTerrain(settings.SeaLevel, _random, chunk, x, z, x1, z1, (_surfaceMap[x1, 0, z1] - 0.5) * 2);
                }
            }
        }