// Start is called before the first frame update void Start() { locationTextMeshAddress = gameObject.GetComponent <TextMeshProUGUI>(); player = GameObject.Find("Player"); lastPosition = player.transform.position; map = GameObject.Find("Map").GetComponent <AbstractMap>(); BingMapsClassesLocatorScript = player.GetComponent <BingMapsClassesLocator>(); StartCoroutine(CoroutineAddress()); }
// Start is called before the first frame update void Start() { buttonText = gameObject.GetComponentInChildren <Text>().text; buttonSelector = GetComponentInParent <ButtonSelector>(); playerlocation = GameObject.Find("Player").GetComponent <PlayerLocation>(); ttsHandler = GameObject.Find("TextToSpeechHandler").GetComponent <TextToSpeechHandler>(); uiManager = GameObject.Find("UIManager").GetComponent <UIManager>(); locator = GameObject.Find("Player").GetComponent <BingMapsClassesLocator>(); bingSearchHandler = GameObject.Find("BingSearchHandler").GetComponent <BingSearchHandler>(); }