public bool TryGetStoredDataForChunk(Vector3Int chunkID, out IChunkData storedData) { if (SaveUtils.DoSave) { Profiler.BeginSample("LoadingSavedChunkData"); if (serialiser.TryLoad(chunkID.ToString(), out var data)) { storedData = InitialiseChunkDataFromSaved((ChunkSaveData)data, chunkID); storedData.FullyGenerated = false;//This prevents saving it again if nothing changes. return(true); } Profiler.EndSample(); } else { if (ModifiedChunkData.TryGetValue(chunkID, out var data)) { storedData = data; return(true); } } storedData = null; return(false); }
public void OnLoadSelectedClicked() { if (saveGameList.TryGetSelected(out var worldName)) { SaveUtils.WorldName = worldName; BinarySerialiser serialiser = new BinarySerialiser(SaveUtils.CurrentWorldSaveDirectory, ".seed"); int seed = 0; if (serialiser.TryLoad("worldSeed", out var seedObj)) { seed = (int)seedObj; SceneMessagePasser.SetMessage(new SeedMessage() { seed = seed }); } SceneManager.LoadScene(mainMenu.gameScene); } }