Example #1
0
 public bool CheckForBinaryInput(InputMap inputMap, BinaryControlActions action, PlayerIndex inputIndex)
 {
     if (inputMap.BinaryMap.ContainsKey(action))
     {
         foreach (BinaryControls control in inputMap.BinaryMap[action])
         {
             if (IsBinaryControlDown(control, inputIndex))
                 return true;
         }
     }
     return false;
 }
Example #2
0
 public bool CheckForNewBinaryInput(InputMap inputMap, BinaryControlActions action, PlayerIndex inputIndex)
 {
     if (inputMap.BinaryMap.ContainsKey(action))
     {
         foreach (BinaryControls control in inputMap.BinaryMap[action])
         {
             if (IsNewBinaryControlPress(control, inputIndex))
                 return true;
         }
     }
     return false;
 }