public void BinViewModelsDispose() { foreach (BinViewModel bvm in BinViewModels) { bvm.DisposeModel(); } BinViewModels.Clear(); }
public void Clear() { foreach (BinViewModel bvm in BinViewModels) { DeleteBin(bvm); } BinViewModels.Clear(); }
public void CreateBins(int depth, int levels, int sections) { foreach (BinViewModel bvm in BinViewModels) { bvm.OnTap -= Bvm_OnTap; } BinViewModels.Clear(); for (int k = 1; k <= depth; k++) { for (int i = 1; i <= levels; i++) { for (int j = 1; j <= sections; j++) { CreateBin(i, j, k); } } } }