public void each_BinPath_can_have_multiple_OutputPath() { var output1 = TestHelper.CleanupFolder(_outputFolder.AppendPart("each_BinPath_can_have_multiple_OutputPath").AppendPart("o1"), false); var output2 = TestHelper.CleanupFolder(_outputFolder.AppendPart("each_BinPath_can_have_multiple_OutputPath").AppendPart("o2"), false); var config = new StObjEngineConfiguration(); config.Aspects.Add(new TypeScriptAspectConfiguration()); var b = new BinPathConfiguration(); b.AspectConfigurations.Add(new XElement("TypeScript", new XElement("OutputPath", output1), new XElement("OutputPath", output2))); config.BinPaths.Add(b); var engine = new StObjEngine(TestHelper.Monitor, config); engine.Run(new MonoCollectorResolver(typeof(Simple))).Should().BeTrue("StObjEngine.Run worked."); Directory.Exists(output1).Should().BeTrue(); Directory.Exists(output2).Should().BeTrue(); var f1 = output1.Combine("CK/StObj/TypeScript/Tests/Simple.ts"); var f2 = output2.Combine("CK/StObj/TypeScript/Tests/Simple.ts"); File.Exists(f1).Should().BeTrue(); File.Exists(f2).Should().BeTrue(); var s = File.ReadAllText(f1); s.Should().StartWith("export enum Simple"); s.Should().Be(File.ReadAllText(f2)); }
/// <summary> /// Low level helper that initializes a new <see cref="StObjEngineConfiguration"/> and computes the force setup flag /// that can be used by other helpers that need to run a setup. /// </summary> /// <param name="helper">The <see cref="IStObjSetupTestHelper"/> helper.</param> /// <returns>The configuration and the flag.</returns> static public (StObjEngineConfiguration Configuration, ForceSetupLevel ForceSetup) CreateDefaultConfiguration(IActivityMonitor monitor, IStObjSetupTestHelper helper) { var stObjConf = new StObjEngineConfiguration { RevertOrderingNames = helper.StObjRevertOrderingNames, TraceDependencySorterInput = helper.StObjTraceGraphOrdering, TraceDependencySorterOutput = helper.StObjTraceGraphOrdering, }; // BinPath by default is: the first "CKSetup/DefaultBinPaths" if it has been configured // otherwise it is the {ClosestSUTProjectFolder}/{PathToBin} (if no ClosestSUTProjectFolder // has been found, {ClosestSUTProjectFolder} is the {TestProjectFolder} so {ClosestSUTProjectFolder}/{PathToBin} // is... this {BinFolder}) NormalizedPath binPath; if (helper.CKSetup.DefaultBinPaths.Count > 0) { binPath = helper.CKSetup.DefaultBinPaths[0]; monitor.Info($"Using first configured 'CKSetup/DefaultBinPaths' = {binPath}"); } else { binPath = helper.ClosestSUTProjectFolder.Combine(helper.PathToBin); monitor.Info($"No 'CKSetup/DefaultBinPaths' configuration. Using ClosestSUTProjectFolder/PathToBin: {binPath}."); } var b = new BinPathConfiguration { // The name of the BinPath to use is the current IStObjMapTestHelper.BinPathName. Name = helper.BinPathName, Path = binPath, // Then the OutputPath will copy the generated assembly to this bin folder. OutputPath = helper.BinFolder, CompileOption = CompileOption.Compile, // ...and the G0.cs to the TestProjectFolder. GenerateSourceFiles = helper.StObjGenerateSourceFiles, ProjectPath = helper.TestProjectFolder }; stObjConf.BinPaths.Add(b); // Consider by default the CKSetup configuration that be not None, // but if it is None, set it to Engine: the engine must run even if // all the binaries are unchanged to check the G0.cs and assembly. var f = helper.CKSetup.ForceSetup; if (f == ForceSetupLevel.None) { monitor.Trace($"Setting CKSetup ForceSetupLevel to Engine so it can check the required artifacts."); f = ForceSetupLevel.Engine; } return(stObjConf, f); }
static NormalizedPath GenerateTSCode(string testName, params Type[] types) { var output = TestHelper.CleanupFolder(_outputFolder.AppendPart(testName), false); var config = new StObjEngineConfiguration(); config.Aspects.Add(new TypeScriptAspectConfiguration()); var b = new BinPathConfiguration(); b.AspectConfigurations.Add(new XElement("TypeScript", new XElement("OutputPath", output))); config.BinPaths.Add(b); var engine = new StObjEngine(TestHelper.Monitor, config); engine.Run(new MonoCollectorResolver(types)).Should().BeTrue("StObjEngine.Run worked."); Directory.Exists(output).Should().BeTrue(); return(output); }
static (NormalizedPath BinTSPath1, NormalizedPath BinTSPath2) GenerateTSCode(string testName, params Type[] types) { var output1 = TestHelper.CleanupFolder(_outputFolder.AppendPart(testName).AppendPart("b1"), false); var output2 = TestHelper.CleanupFolder(_outputFolder.AppendPart(testName).AppendPart("b2"), false); var config = new StObjEngineConfiguration(); config.Aspects.Add(new TypeScriptAspectConfiguration()); var b1 = new BinPathConfiguration(); b1.AspectConfigurations.Add(new XElement("TypeScript", new XElement("OutputPath", output1))); var b2 = new BinPathConfiguration(); b2.AspectConfigurations.Add(new XElement("TypeScript", new XElement("OutputPath", output2))); // b3 has no TypeScript aspect or no OutputPath or an empty OutputPath: nothing must be generated and this is just a warning. var b3 = new BinPathConfiguration(); switch (Environment.TickCount % 3) { case 0: b3.AspectConfigurations.Add(new XElement("TypeScript", new XElement("OutputPath", " "))); break; case 1: b3.AspectConfigurations.Add(new XElement("TypeScript")); break; } config.BinPaths.Add(b1); config.BinPaths.Add(b2); config.BinPaths.Add(b3); var engine = new StObjEngine(TestHelper.Monitor, config); engine.Run(new MonoCollectorResolver(types)).Should().BeTrue("StObjEngine.Run worked."); Directory.Exists(output1).Should().BeTrue(); Directory.Exists(output2).Should().BeTrue(); return(output1, output2); }
public StObjCollectorResult GetSecondaryResult(BinPathConfiguration head, IEnumerable <BinPathConfiguration> all) { throw new NotImplementedException("There is only one BinPath: only the unified one is required."); }
public StObjCollectorResult GetUnifiedResult(BinPathConfiguration unified) { return(TestHelper.GetSuccessfulResult(TestHelper.CreateStObjCollector(_types))); }