// Use this for initialization void Start() { layerTextures = new Texture[6]; layerTextures[0] = terrain.renderer.material.GetTexture("_Layer1"); layerTextures[1] = terrain.renderer.material.GetTexture("_Layer2"); layerTextures[2] = terrain.renderer.material.GetTexture("_Layer3"); layerTextures[3] = terrain.renderer.material.GetTexture("_Layer4"); layerTextures[4] = terrain.renderer.material.GetTexture("_Layer5"); layerTextures[5] = terrain.renderer.material.GetTexture("_Layer6"); paths = new GameObject[7]; browserFadeScript = GameObject.Find("Scripts").GetComponent <BillboardAndFade>(); amnesiaFadeScript = GameObject.Find("Scripts").GetComponent <BillboardAndFadeAmnesiaMode>(); collisionZoneParent = GameObject.Find("CollisionZones"); collisionZoneParent.SetActive(false); cameraOriginalPos = firstPersonController.transform.position; cameraOriginalRotation = firstPersonController.transform.rotation; rotateAmount = 0.0f; }
// Use this for initialization void Start() { layerTextures = new Texture[6]; layerTextures[0] = terrain.renderer.material.GetTexture("_Layer1"); layerTextures[1] = terrain.renderer.material.GetTexture("_Layer2"); layerTextures[2] = terrain.renderer.material.GetTexture("_Layer3"); layerTextures[3] = terrain.renderer.material.GetTexture("_Layer4"); layerTextures[4] = terrain.renderer.material.GetTexture("_Layer5"); layerTextures[5] = terrain.renderer.material.GetTexture("_Layer6"); paths = new GameObject[7]; browserFadeScript = GameObject.Find ("Scripts").GetComponent<BillboardAndFade>(); amnesiaFadeScript = GameObject.Find ("Scripts").GetComponent<BillboardAndFadeAmnesiaMode>(); collisionZoneParent = GameObject.Find ("CollisionZones"); collisionZoneParent.SetActive(false); cameraOriginalPos = firstPersonController.transform.position; cameraOriginalRotation = firstPersonController.transform.rotation; rotateAmount = 0.0f; }