void TakeWaterOnBucket() { // TODO feedback sound and sprite. bucketSprite.sprite = bucketFull; bilge.EjectWater(); fullOfWater = true; if (takeWater) { AudioManager.singleton.PlaySfx(takeWater); } }
void TakeWaterOnBucket() { // TODO feedback sound and sprite. bucketSprite.sprite = bucketFull; bilge.EjectWater(); fullOfWater = true; if (takeWater) { AudioManager.singleton.PlaySfx(takeWater); } }