protected override void Setup()
    {
        // Check if ParentFSM isnt BikerAI
        if (m_ParentFSM.GetType() != typeof(BikerAI))
        {
            // Chastise Designers
            Debug.LogError(this.name + " should only be attached to a biker along with BikerAI. Make it so #1");
        }

        m_BikerAI  = (BikerAI)m_ParentFSM;
        m_Movement = GetComponent <BikerMovement>();
    }