void Start() { parentController = transform.root.gameObject.GetComponent <BigStapleRemoverController>(); }
// Start is called before the first frame update void Start() { timeSinceLastFire = 0f; parentController = GetComponentInParent <BigStapleRemoverController>(); }
// Start is called before the first frame update void Start() { parentController = GetComponentInParent <BigStapleRemoverController>(); parentNavMeshAgent = GetComponentInParent <NavMeshAgent>(); }