public void CheckFormatting(BigNumber bigNumber) { var formatter = new BigNumberFormatter(); Debug.Log(formatter.Format(bigNumber) + "Default formatting"); Debug.Log(formatter.FormatToBigger(bigNumber) + "To Bigger formatting"); Debug.Log(formatter.FormatToLower(bigNumber) + "To Lower formatting"); }
void Awake() { scaler = GetComponent <ScaleHPByLevel>(); formatter = GetComponent <BigNumberFormatter>(); if (playerExp.RuntimeValue < baseLevelExp.RuntimeValue) { lastLevelExp = 0; nextLevelExp = baseLevelExp.RuntimeValue; playerLevel.RuntimeValue = 1; } else { SetLevelFromExp(); } UpdateExpBar(); UpdateExpText(); UpdateLevelText(); }
void Awake() { formatter = GetComponent <BigNumberFormatter>(); }
// Start is called before the first frame update void Start() { transform.localScale = new Vector3(currentHP.RuntimeValue / maxHP.RuntimeValue, 1f, 1f); formatter = GetComponent <BigNumberFormatter>(); UpdateHealthBarText(currentHP.RuntimeValue, maxHP.RuntimeValue); }