// ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(BfshaFileLoader loader)
        {
            position = (uint)loader.Position;

            loader.CheckSignature(_signature);
            int pos          = loader.ReadInt32();
            int SectionCount = loader.ReadInt32();

            loader.Seek(4); //Padding
        }
Example #2
0
        // ---- PROPERTIES ---------------------------------------------------------------------------------------------

        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(BfshaFileLoader loader)
        {
            Name       = loader.LoadString();
            Index      = loader.ReadInt32();
            Offset     = loader.ReadUInt16();
            BlockIndex = loader.ReadByte();
            byte padding = loader.ReadByte();
        }
        // ---- METHODS (INTERNAL) -------------------------------------------------------------------------------------

        void IResData.Load(BfshaFileLoader loader)
        {
            // Read the header.
            uint signature = loader.ReadUInt32(); //Always 0x00000000
            int  numNodes  = loader.ReadInt32();  // Excludes root node.

            int i = 0;
            // Read the nodes including the root node.
            List <Node> nodes = new List <Node>();

            for (; numNodes >= 0; numNodes--)
            {
                nodes.Add(ReadNode(loader));
                i++;
            }
            _nodes = nodes;
        }
Example #4
0
        void IResData.Load(BfshaFileLoader loader)
        {
            Name = loader.LoadString();
            long staticOptionArrayOffset = loader.ReadOffset();

            StaticOptionDict = loader.LoadDict();
            long dynamicOptionArrayOffset = loader.ReadOffset();

            DynamiOptionDict = loader.LoadDict();
            long attribArrayOffset = loader.ReadOffset();

            AttributeDict = loader.LoadDict();
            long samplerArrayOffset = loader.ReadOffset();

            SamplersDict = loader.LoadDict();

            if (loader.BfshaFile.VersionMinor >= 8)
            {
                loader.ReadInt64();
                loader.ReadInt64();
            }

            long uniformBlockArrayOffset = loader.ReadOffset();

            UniformBlockDict = loader.LoadDict();
            long uniformArrayOffset = loader.ReadOffset();

            if (loader.BfshaFile.VersionMinor >= 7)
            {
                loader.ReadInt64();
                loader.ReadInt64();
                loader.ReadInt64();
            }

            long shaderProgramArrayOffset = loader.ReadOffset();
            long tableOffset         = loader.ReadOffset();
            long shaderArchiveOffset = loader.ReadOffset();
            long shaderInfoOffset    = loader.ReadOffset();
            long shaderFileOffset    = loader.ReadOffset();

            loader.ReadUInt64();

            if (loader.BfshaFile.VersionMinor >= 7)
            {
                //padding
                loader.ReadInt64();
                loader.ReadInt64();
            }

            loader.ReadUInt64();
            loader.ReadUInt64();

            uint uniformCount = loader.ReadUInt32();

            if (loader.BfshaFile.VersionMinor <= 7)
            {
                loader.ReadUInt32();
            }
            int    defaultProgramIndex = loader.ReadInt32();
            ushort staticOptionCount   = loader.ReadUInt16();
            ushort dynamicOptionCount  = loader.ReadUInt16();
            ushort shaderProgramCount  = loader.ReadUInt16();
            byte   staticKeyLength     = loader.ReadByte();
            byte   dynamicKeyLength    = loader.ReadByte();
            byte   attribCount         = loader.ReadByte();
            byte   samplerCount        = loader.ReadByte();

            if (loader.BfshaFile.VersionMinor >= 8)
            {
                byte imageCount = loader.ReadByte();
            }

            byte uniformBlockCount = loader.ReadByte();

            loader.ReadBytes(5);

            if (loader.BfshaFile.VersionMinor >= 7)
            {
                loader.ReadBytes(6);
            }

            System.Console.WriteLine($"shaderFileOffset " + shaderFileOffset);
            System.Console.WriteLine($"Sampler " + samplerCount);
            System.Console.WriteLine($"attribCount " + attribCount);
            System.Console.WriteLine($"dynamicOptionCount " + dynamicOptionCount);
            System.Console.WriteLine($"staticOptionArrayOffset " + staticOptionArrayOffset);
            System.Console.WriteLine($"staticOptionCount " + staticOptionCount);

            if (loader.BfshaFile.VersionMinor >= 8)
            {
                loader.ReadBytes(7);
            }
            if (loader.BfshaFile.VersionMinor < 7)
            {
                loader.ReadBytes(4);
            }

            System.Console.WriteLine($"end pos " + loader.Position);

            int BnshSize = 0;

            if (shaderFileOffset != 0)
            {
                //Go into the bnsh file and get the file size
                using (loader.TemporarySeek(shaderFileOffset + 0x1C, System.IO.SeekOrigin.Begin))
                {
                    BnshSize = (int)loader.ReadUInt32();
                }
            }

            byte[] BinaryShaderData = loader.LoadCustom(() => loader.ReadBytes(BnshSize), shaderFileOffset);
            BnshFile = new BnshFile(new System.IO.MemoryStream(BinaryShaderData));

            StaticOptions = loader.LoadList <ShaderOption>(staticOptionCount, staticOptionArrayOffset);
            DynamiOptions = loader.LoadList <ShaderOption>(dynamicOptionCount, dynamicOptionArrayOffset);
            Attributes    = loader.LoadList <Attribute>(attribCount, attribArrayOffset);
            Samplers      = loader.LoadList <Sampler>(samplerCount, samplerArrayOffset);
            UniformBlocks = loader.LoadList <UniformBlock>(uniformBlockCount, uniformBlockArrayOffset);
            UniformVars   = loader.LoadList <UniformVar>((int)uniformCount, uniformArrayOffset);
        }
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(BfshaFileLoader loader)
        {
            long FrameArrayOffset = loader.ReadOffset();
            long KeyArrayOffset   = loader.ReadOffset();

            _flags = loader.ReadUInt16();
            ushort numKey = loader.ReadUInt16();

            AnimDataOffset = loader.ReadUInt32();
            StartFrame     = loader.ReadSingle();
            EndFrame       = loader.ReadSingle();
            Scale          = loader.ReadSingle();
            Offset         = loader.ReadSingle();
            Delta          = loader.ReadSingle();
            int padding = loader.ReadInt32();

            Frames = loader.LoadCustom(() =>
            {
                switch (FrameType)
                {
                case AnimCurveFrameType.Single:
                    return(loader.ReadSingles(numKey));

                case AnimCurveFrameType.Decimal10x5:
                    float[] dec10x5Frames = new float[numKey];
                    for (int i = 0; i < numKey; i++)
                    {
                        dec10x5Frames[i] = (float)loader.ReadDecimal10x5();
                    }
                    return(dec10x5Frames);

                case AnimCurveFrameType.Byte:
                    float[] byteFrames = new float[numKey];
                    for (int i = 0; i < numKey; i++)
                    {
                        byteFrames[i] = loader.ReadByte();
                    }
                    return(byteFrames);

                default:
                    throw new ResException($"Invalid {nameof(FrameType)}.");
                }
            }, FrameArrayOffset);
            Keys = loader.LoadCustom(() =>
            {
                int elementsPerKey = ElementsPerKey;
                float[,] keys      = new float[numKey, elementsPerKey];
                switch (KeyType)
                {
                case AnimCurveKeyType.Single:
                    for (int i = 0; i < numKey; i++)
                    {
                        for (int j = 0; j < elementsPerKey; j++)
                        {
                            keys[i, j] = loader.ReadSingle();
                        }
                    }
                    break;

                case AnimCurveKeyType.Int16:
                    for (int i = 0; i < numKey; i++)
                    {
                        for (int j = 0; j < elementsPerKey; j++)
                        {
                            keys[i, j] = loader.ReadInt16();
                        }
                    }
                    break;

                case AnimCurveKeyType.SByte:
                    for (int i = 0; i < numKey; i++)
                    {
                        for (int j = 0; j < elementsPerKey; j++)
                        {
                            keys[i, j] = loader.ReadSByte();
                        }
                    }
                    break;

                default:
                    throw new ResException($"Invalid {nameof(KeyType)}.");
                }
                return(keys);
            }, KeyArrayOffset);
        }
        // ---- METHODS ------------------------------------------------------------------------------------------------

        void IResData.Load(BfshaFileLoader loader)
        {
            ShaderInputDictionary     = loader.LoadDict();
            ShaderOutputDictionary    = loader.LoadDict();
            ShaderSamplerDictionary   = loader.LoadDict();
            ShaderConstantsDictionary = loader.LoadDict();
            ShaderUnknownDictionary   = loader.LoadDict();
            Unknown1  = loader.ReadInt32();
            Unknown2  = loader.ReadInt32();
            Unknown3  = loader.ReadInt32();
            Unknown4  = loader.ReadInt32();
            Unknown5  = loader.ReadInt32();
            Unknown6  = loader.ReadInt32();
            Unknown7  = loader.ReadInt32();
            Unknown8  = loader.ReadInt32();
            Unknown9  = loader.ReadInt32();
            Unknown10 = loader.ReadInt32();
            Unknown11 = loader.ReadInt32();
            loader.ReadInt64(); //padding

            foreach (var key in ShaderInputDictionary)
            {
                Console.WriteLine($"Input: {key}");
            }
            foreach (var key in ShaderOutputDictionary)
            {
                Console.WriteLine($"Output: {key}");
            }
            foreach (var key in ShaderSamplerDictionary)
            {
                Console.WriteLine($"Sampler: {key}");
            }
            foreach (var key in ShaderConstantsDictionary)
            {
                Console.WriteLine($"Constant: {key}");
            }
            foreach (var key in ShaderUnknownDictionary)
            {
                Console.WriteLine($"Unknown: {key}");
            }
        }