public override void Active() { base.Active(); //TODO 更新コンテナに自分を入れる BezierStage.SetBezierposition(entity); route = BezierStage.GetNowRoute(lineIndex, bezierPoint); direction = (C_Switch3)entity.GetNormalComponent("C_Switch3"); InitializeCursor(); }
public void ToNext() { bezierPoint += 2; route = BezierStage.GetNowRoute(lineIndex, bezierPoint); cursor = 0; }
public void ToBefore() { bezierPoint -= 2; route = BezierStage.GetNowRoute(lineIndex, bezierPoint); cursor = route.Count - 1; }