Example #1
0
        private SpriteBatchItem CreateBatchItem(Color Tint, int texId, float Depth)
        {
            // allocate 4 vertices for this quad, and set the batch pointer to the right offset.
            var bi = new SpriteBatchItem()
            {
                Tint = Tint, TextureID = texId, Depth = Depth, VertexBase = _vertexArray.Count
            };

            _vertexArray.AddN(4);

            return(bi);
        }