void Start() { stateMachine = new BetelgeuseStateMachine(this); isStateActive = true; updateRoutine = StartCoroutine(ControlledUpdate()); timeTrackerRoutine = StartCoroutine(TimeTracker()); }
public void ExitingGame() { isStateActive = false; instance = null; if (stateMachine != null) { stateMachine.Destroy(); stateMachine = null; } if (updateRoutine != null) { StopCoroutine(updateRoutine); } }