Example #1
0
    void Render()
    {
        Benchy.Begin();
        Benchy.Begin("Find main camera");
        GameObject mainCamera = FindMainCamera();

        Benchy.End("Find main camera");

        if (mainCamera)
        {
            ParticleSystem particleSystem = mainCamera.GetComponent <ParticleSystem> ();
            if (particleSystem)
            {
                counter++;
                Benchy.Begin("Main particle system code");
                if (counter >= 100)
                {
                    if (!particleSystem.isPlaying)
                    {
                        particleSystem.Play();
                    }

                    particleSystem.startColor    = new Color(Random.Range(0, 255) / 255f, Random.Range(0, 255) / 255f, Random.Range(0, 255) / 255f, Random.Range(0, 255) / 255f);
                    particleSystem.startRotation = Random.Range(0, 20);
                    counter = 0;
                }
                Benchy.End("Main particle system code");
            }
        }
        Benchy.End();
    }
Example #2
0
 void CallSomeOtherMethod()
 {
     Benchy.Begin();
     Benchy.Begin("Checking something on method");
     // Some code could possibly have been here
     Benchy.End("Checking something on method");
     Benchy.End();
 }
Example #3
0
    void Update()
    {
        Benchy.Begin();
        ManualTestSharedCallsA classA = gameObject.GetComponent <ManualTestSharedCallsA>();

        classA.ThisIsASharedMethod();
        Benchy.End();
    }
    public void ThisIsASharedMethod()
    {
        Benchy.Begin();
        // A method that's as about as useful as the rest of the class :)
        float  x = 3 * 2.3938384f;
        double y = Mathf.Sqrt(x);

        y = y + .99f;
        Benchy.End();
    }
 void Update()
 {
     Benchy.Begin();
     if (counter > 100)
     {
         counter = 0;
         ThisIsASharedMethod();
     }
     counter++;
     Benchy.End();
 }
Example #6
0
    //[NeverProfileMethod]
    // Just another example of how to mix and match manually profiled sections with auto sections
    void CalculateStuff()
    {
        Benchy.Begin();
        int nextNumber = Random.Range(0, 1000000);

        if (IsPrime(nextNumber))
        {
            Benchy.Begin("Checking if prime already found");
            if (primeNumbers.ContainsKey(nextNumber))
            {
                primeNumbers [nextNumber] = true;
            }
            else
            {
                primeNumbers.Add(nextNumber, false);
            }
            Benchy.End("Checking if prime already found");
        }
        int sumOfAllPrimes = primeNumbers.Sum(x => x.Key);

        sumOfAllPrimes += 1;
        CallSomeOtherMethod();
        Benchy.End();
    }