public void ChangeStep(string _s) { if (_s == "Fix") { currentState = BellState.Fix; clean.SetActive(false); hammer.SetActive(false); fix.SetActive(true); } else if (_s == "Clean") { currentState = BellState.Clean; clean.SetActive(true); hammer.SetActive(false); fix.SetActive(false); } else if (_s == "Hammer") { heldObject = "Hammer"; currentState = BellState.Hammer; clean.SetActive(false); hammer.SetActive(true); fix.SetActive(false); } }
static void TestBellState() { var totalCounts = 1000; Dictionary <string, int> resutls = new Dictionary <string, int>() { { "00", 0 }, { "01", 0 }, { "10", 0 }, { "11", 0 } }; using (var qsim = new QuantumSimulator()) { for (int i = 0; i < totalCounts; i++) { (Result, Result)bell = BellState.Run(qsim).Result; var key = $"{bell.Item1}{bell.Item2}" .Replace("Zero", "0") .Replace("One", "1"); resutls[key] = 1 + resutls[key]; } foreach (var res in resutls) { Console.WriteLine($"{res.Key}: {res.Value}"); } } }