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C# (CSharp) Being.ChangeCurrentPOI Examples
Programming Language:
C# (CSharp)
Class/Type:
Being
Method/Function:
ChangeCurrentPOI
Examples at hotexamples.com:
1
C# (CSharp) Being.ChangeCurrentPOI - 1 examples found
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Being.ChangeCurrentPOI
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Frequently Used Methods
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SkillValue(13)
AddBuff(12)
IsDead(6)
GetResource(6)
GetResourceValue(5)
GetType(3)
MoveBy(3)
GetStat(3)
Enemies(3)
GetCurrentAnimation(2)
TakeDamage(2)
SkillPoints(2)
IsPlayer(2)
GetStatusEffect(2)
GetHeadTransform(2)
AbilityValue(2)
GetComponent(2)
SelectDefenceTargets(1)
ListUseableAbilities(1)
CanWalkOn(1)
PlayOnce(1)
RandomStats(1)
Remove(1)
RemoveStatus(1)
SelectAnAbility(1)
SelectTargets(1)
IsReference(1)
SetAnimatorController(1)
Attack(1)
ApplyBuff(1)
Succor(1)
AddStatus(1)
ToString(1)
addAbility(1)
Kill(1)
ChangeCurrentPOI(1)
Equip(1)
DecreaseHealth(1)
GetDirection(1)
DwellHandler(1)
GetInstanceID(1)
GetPlayerComponent(1)
GetPointCost(1)
DoDamage(1)
DistanceBetween(1)
GetStatValue(1)
IsHumanAI(1)
Damage(1)
ChangeType(1)
GetUseableActiveAbilities(1)
Frequently Used Methods
SkillValue (13)
AddBuff (12)
IsDead (6)
GetResource (6)
GetResourceValue (5)
GetType (3)
MoveBy (3)
GetStat (3)
Enemies (3)
GetCurrentAnimation (2)
Frequently Used Methods
TakeDamage (2)
SkillPoints (2)
IsPlayer (2)
GetStatusEffect (2)
GetHeadTransform (2)
AbilityValue (2)
GetComponent (2)
SelectDefenceTargets (1)
ListUseableAbilities (1)
CanWalkOn (1)
PlayOnce (1)
RandomStats (1)
Remove (1)
RemoveStatus (1)
SelectAnAbility (1)
SelectTargets (1)
IsReference (1)
SetAnimatorController (1)
Attack (1)
ApplyBuff (1)
Frequently Used Methods
PlayOnce (1)
RandomStats (1)
Remove (1)
RemoveStatus (1)
SelectAnAbility (1)
SelectTargets (1)
IsReference (1)
SetAnimatorController (1)
Attack (1)
ApplyBuff (1)
Succor (1)
AddStatus (1)
ToString (1)
addAbility (1)
Kill (1)
ChangeCurrentPOI (1)
Equip (1)
DecreaseHealth (1)
GetDirection (1)
DwellHandler (1)
GetInstanceID (1)
GetPlayerComponent (1)
GetPointCost (1)
DoDamage (1)
DistanceBetween (1)
GetStatValue (1)
IsHumanAI (1)
Damage (1)
ChangeType (1)
GetUseableActiveAbilities (1)
Frequently Used Methods
Succor (1)
AddStatus (1)
ToString (1)
addAbility (1)
Kill (1)
ChangeCurrentPOI (1)
Equip (1)
DecreaseHealth (1)
GetDirection (1)
DwellHandler (1)
GetInstanceID (1)
GetPlayerComponent (1)
GetPointCost (1)
DoDamage (1)
DistanceBetween (1)
GetStatValue (1)
IsHumanAI (1)
Damage (1)
ChangeType (1)
GetUseableActiveAbilities (1)
GetUseableDefences (1)
Healing (1)
Hitbox (1)
IsCritical (1)
ChangeTargetPOI (1)
addBuff (1)
Example #1
0
Show file
public void ChangeCurrentPOI() { being.ChangeCurrentPOI(graph.POI[currentPOI.value]); }
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