public void RenderFish(float gameTime, SpriteBatch _spriteBatch, Vector2 vector, Vector2 position, int texturenumber)
        {
            int       currentsprite = (int)(gameTime * 2) % 4;
            Rectangle rectangle     = new Rectangle((Fishx[currentsprite] + xStart[texturenumber]) * width, yStart[texturenumber] * height, width, height);

            _spriteBatch.Draw(Fishes, position, rectangle, Color.White, BehaviourUtil.GetRotation(vector) + (float)(Math.PI / 2), new Vector2(width / 2, height / 2), Vector2.One, SpriteEffects.None, 0);
        }