Example #1
0
    /// <summary>
    /// Creates the <see cref="BehaviourNode"/> corresponding to this <see cref="XMLElement"/>
    /// </summary>
    /// <param name="selectedNode"></param>
    /// <param name="currentTree"></param>
    /// <param name="currentElement"></param>
    public void ToBehaviourNode(BaseNode selectedNode, BehaviourTree currentTree, ClickableElement currentElement)
    {
        switch (this.elemType)
        {
        case nameof(FSM):
            this.ToFSM(currentElement, selectedNode);
            break;

        case nameof(BehaviourTree):
            this.ToBehaviourTree(currentElement, selectedNode);
            break;

        case nameof(UtilitySystem):
            this.ToUtilitySystem(currentElement, selectedNode);
            break;

        case nameof(BehaviourNode):
            BehaviourNode nodeBT = ScriptableObject.CreateInstance <BehaviourNode>();
            nodeBT.InitBehaviourNodeFromXML(currentTree, (behaviourType)Enum.Parse(typeof(behaviourType), this.secondType), this.windowPosX, this.windowPosY, this.Id, this.name, this.delayTime, this.Nloops, this.isRandom, this.isInfinite, this.index);

            currentTree.nodes.Add(nodeBT);

            if (selectedNode)
            {
                TransitionGUI transition = ScriptableObject.CreateInstance <TransitionGUI>();
                transition.InitTransitionGUI(currentTree, selectedNode, nodeBT, true);

                currentTree.transitions.Add(transition);
            }
            else
            {
                nodeBT.isRoot = true;
            }

            foreach (XMLElement childState in this.nodes)
            {
                childState.ToBehaviourNode(nodeBT, currentTree, currentTree);
            }
            break;

        default:
            Debug.LogError("Wrong content in saved data");
            break;
        }
    }