Example #1
0
        /// <summary>
        /// Initialize <see cref="SplitterContext"/>.
        /// </summary>
        /// <param name="behaviourContext">The behaviour context.</param>
        /// <param name="parameter">The audio renderer configuration.</param>
        /// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
        /// <returns>Return true if the initialization was successful.</returns>
        public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
        {
            if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
            {
                Setup(Memory <SplitterState> .Empty, Memory <SplitterDestination> .Empty, false);

                return(true);
            }

            Memory <SplitterState> splitters = workBufferAllocator.Allocate <SplitterState>(parameter.SplitterCount, SplitterState.Alignment);

            if (splitters.IsEmpty)
            {
                return(false);
            }

            int splitterId = 0;

            foreach (ref SplitterState splitter in splitters.Span)
            {
                splitter = new SplitterState(splitterId++);
            }

            Memory <SplitterDestination> splitterDestinations = workBufferAllocator.Allocate <SplitterDestination>(parameter.SplitterDestinationCount,
                                                                                                                   SplitterDestination.Alignment);

            if (splitterDestinations.IsEmpty)
            {
                return(false);
            }

            int splitterDestinationId = 0;

            foreach (ref SplitterDestination data in splitterDestinations.Span)
            {
                data = new SplitterDestination(splitterDestinationId++);
            }

            SplitterState.InitializeSplitters(splitters.Span);

            Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());

            return(true);
        }
Example #2
0
        /// <summary>
        /// Get the work buffer size while adding the size needed for splitter to operate.
        /// </summary>
        /// <param name="size">The current size.</param>
        /// <param name="behaviourContext">The behaviour context.</param>
        /// <param name="parameter">The renderer configuration.</param>
        /// <returns>Return the new size taking splitter into account.</returns>
        public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
        {
            if (behaviourContext.IsSplitterSupported())
            {
                size = WorkBufferAllocator.GetTargetSize <SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
                size = WorkBufferAllocator.GetTargetSize <SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);

                if (behaviourContext.IsSplitterBugFixed())
                {
                    size = WorkBufferAllocator.GetTargetSize <int>(size, parameter.SplitterDestinationCount, 0x10);
                }

                return(size);
            }
            else
            {
                return(size);
            }
        }
        public void TestRevision3()
        {
            BehaviourContext behaviourContext = new BehaviourContext();

            behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision3);

            Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
            Assert.IsTrue(behaviourContext.IsSplitterSupported());
            Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
            Assert.IsFalse(behaviourContext.IsAudioUsbDeviceOutputSupported());
            Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
            Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
            Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
            Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
            Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
            Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
            Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());

            Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
            Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
            Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
        }